Experienced 3D artist with 7+ years in video games and real-time applications, specializing in stylized and semi-realistic art directions. Brings meticulous attention to detail, strong technical validation habits, and a passion for creating compelling visual experiences from concept to engine-ready assets. Collaborates across multidisciplinary teams and client workflows, combining production speed with quality control. Also contributes as a professor and mentor—teaching surface/organic modeling and PBR pipelines aligned with modern game engine requirements, while continuously improving agile, non-destructive workflows.

Sebastian Diaz Castro

Experienced 3D artist with 7+ years in video games and real-time applications, specializing in stylized and semi-realistic art directions. Brings meticulous attention to detail, strong technical validation habits, and a passion for creating compelling visual experiences from concept to engine-ready assets. Collaborates across multidisciplinary teams and client workflows, combining production speed with quality control. Also contributes as a professor and mentor—teaching surface/organic modeling and PBR pipelines aligned with modern game engine requirements, while continuously improving agile, non-destructive workflows.

Available to hire

Experienced 3D artist with 7+ years in video games and real-time applications, specializing in stylized and semi-realistic art directions. Brings meticulous attention to detail, strong technical validation habits, and a passion for creating compelling visual experiences from concept to engine-ready assets.

Collaborates across multidisciplinary teams and client workflows, combining production speed with quality control. Also contributes as a professor and mentor—teaching surface/organic modeling and PBR pipelines aligned with modern game engine requirements, while continuously improving agile, non-destructive workflows.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Artist Professor (Part time) at Universidad Mayor (On site), Temuco, Chile
March 1, 2026 - Present
Taught Surface Modeling 1 and Organic Modeling 1 in the Digital Animation program, covering game-oriented production processes and specialized 3D software. Also taught the full Physically Based Rendering (PBR) workflow for game pipelines, including albedo, metallic, roughness, normal and ambient occlusion maps to ensure assets integrate into modern game engines.
3D Artist at Octeto Studios (Home Office)
February 1, 2026 - Present
Full-time outsourcing 3D work for BrewMastersGames Studios. Focus on stylized/semi-realistic asset production with modeling, sculpting, UVs, texturing and engine-ready optimization as part of a remote production workflow.
Freelance 3D Senior Artist (Packaging/Brand Assets) at 223 | Agency (Home Office), Montreal, Canada
November 1, 2025 - June 30, 2026
Remote/hybrid contribution to collectible and character-driven IP product lines. Responsibilities include packaging design for vinyl toys, plush, blind boxes and retail collectibles; branding/campaign assets for launches and collaborations; coordinating with licensors and 3D artists to maintain quality; preparing print-ready files and managing production specifications. Leverages 3D modeling, sculpting and stylized texturing for physical collectibles.
Freelance 3D Senior Artist – Full Time at 223 | Agency
November 1, 2025 - Present
Remote freelance role contributing to packaging design, branding and campaign assets for physical collectibles and product launches. Collaborates with licensors, 3D artists and marketing teams to ensure visual consistency and print-ready production specifications.
Freelance 3D Designer (Optimized Apparel) at Prodigy Roleplay (Rockstar Partner) (New York, USA)
July 1, 2025 - November 30, 2025
3D designer specializing in optimized apparel for a GTA V roleplay community (whitelisted FiveM server). Creates game-ready clothing/rig-compatible assets with workflow using Marvelous Designer for garment simulation, ZBrush for sculpting details, Blender for retopology/UVs and Substance Painter for PBR texturing. Produces low-poly models with high-quality textures while maintaining performance; collaborates via ClickUp, Miro and Discord.
Freelance 3D Designer – Full Time at Prodigy Roleplay (Rockstar Partner)
July 1, 2025 - November 1, 2025
Designer focused on optimized apparel for video games and animations using Marvelous Designer, ZBrush, Blender, retopology, UV mapping and Substance Painter for low-poly game-ready assets. Applies modular design and efficient workflows with team collaboration tools.
Cloth Artist – Part Time at Oka Studio
July 1, 2025 - July 1, 2025
Creation of content and resources, models and textures for clothing on Roblox; task management in Notion; documentation and production pipeline layout via Confluence.
3D Designer – Freelance at Prodigy Roleplay (Rockstar Partner)
July 1, 2025 - November 22, 2025
3D designer specializing in optimized apparel for video games and animations; proficient in Marvelous Designer, ZBrush, Blender, UV mapping, and Substance Painter; focuses on low-poly models with high-quality textures for real-time pipelines; collaborates using ClickUp, Miro, PureRef, Obsidian, and Discord to deliver modular, scalable assets.
SSR 3D Artist at Globant
June 30, 2025 - June 30, 2025
Senior 3D Artist contributing to asset creation, lookdev, optimization, and collaboration across teams to deliver AAA-quality assets for real-time applications.
Freelance / Cloth Artist at Oka Studio (Home Office), Costa Rica
May 1, 2025 - July 31, 2025
Created clothing, costumes and garment models/textures for Roblox stores. Managed tasks in Notion, documented workflows and production pipelines in Confluence, and produced game-usable assets optimized for the platform.
Senior 3D Artist (Part time, Leadership/Operations) at Kivi Games (Home Office), Santiago, Chile
January 1, 2025 - Present
Leads strategic vision and operational execution of 3D project management, overseeing end-to-end development from conceptualization to engine integration. Leads multi-disciplinary 3D art department (characters, props, environments) with optimized modeling, PBR texturing and shader development. Performs technical execution/quality control and translates client briefs into technical guidelines. Designs documentation frameworks and agile workflows using Jira and Confluence; improves sprint planning, progress tracking and risk mitigation.
Senior 3D Artist – Part Time at Kivi Games
January 1, 2025 - November 22, 2025
Leading a multi-disciplinary 3D art department; end-to-end development of assets (characters, props, environments) with optimized workflows; QA and lookdevelopment oversight; client liaison and agile process refinement.
Ssr 3D Artist (Full time) at Globant (Home Office), Temuco, Chile
September 1, 2024 - June 30, 2025
Worked as an SSR 3D Artist with responsibilities including hard-surface design and game-oriented modeling/texturing optimization. Participated in Unity-based projects (e.g., architecture/virtual shopping mall work for Saudi Arabia) and in client/project initiatives involving mesh/UV processing, PBR texturing and problem-solving for art integration bugs (glTF/platform related).
Ssr 3D Artist at Globant
September 1, 2024 - June 30, 2025
Worked on projects including architecture/virtual shopping and GLTF asset integration; 3D modeling, texturing, lookdev in Unity, and bug/problem solving for asset integration across large teams.
3D Artist Professor (Part time) at Universidad Mayor (On site), Temuco, Chile
March 1, 2024 - December 31, 2024
Taught multiple game-oriented Digital Animation subjects across one academic year, including Organic 3D, Modeling I, Cinematic 3D I and II, plus a specialized topic (Video Game II). Covered production processes and specialized 3D software with a focus on 3D art production for games.
3D Artist Professor at Universidad Mayor
March 1, 2024 - December 31, 2024
On-site teaching for 3D production focused on organic modeling, cinematic 3D, and video game production pipelines; led multi-subject courses and production processes.
Freelance Character 3D Artist at SEVEN
February 1, 2024 - February 1, 2024
Contributed as a character 3D artist on a project related to architecture and virtual shopping malls; focused on blocking, sculpting, retopology, UVs, baking, and PBR texturing; collaborated with a wide art team.
Freelance Character 3D Artist at Hungri Games (Home Office), İstanbul, Türkiye
January 1, 2024 - February 29, 2024
Developed game characters through the full pipeline: blocking, digital sculpting, retopology, UV deployment, normal baking and PBR texturing. Solved rigging problems and worked from a CC4/Blender/ZBrush/Photoshop/Substance Painter pipeline to produce game-ready assets for Unity.
Character 3D Artist at Hungri Games
January 1, 2024 - February 1, 2024
Created character assets with blocking, sculpting, retopology, UVs, baking and PBR texturing; collaborated with art director and team to meet production needs.
Freelance Stylized Environment Artist at Bitethebullet Studios
December 1, 2023 - December 1, 2023
Worked on assets for a collectible miniature fishing scenery; primarily focused on digital sculpture in a stylized art direction.
Freelance Stylized Environment Artist at Bitethebullet Studios (Home Office), Barcelona, Spain
November 1, 2023 - December 31, 2023
Produced stylized environment assets for a collectible miniature fishing scene. Worked primarily on digital sculpting and stylized direction to achieve the look required by the project.
Stylized Environment Artist at Bitethebullet Studios
November 1, 2023 - December 31, 2023
Developed stylized environmental assets and sculpts for a collectible miniatures scene; contributed to look development in a team setting.
3D Artist at Ossian Studios
September 1, 2023 - September 1, 2023
Produced characters and creatures; polished and processed digital sculpting and textures for the Dragon’s Demand project.
Freelance 3D Artist at Ossian Studios (Home Office), Vancouver, Canada
June 1, 2023 - September 30, 2023
Responsible for producing characters/creatures from sculpting polish/processing through to texturing, supporting a production pipeline focused on quality and consistency across assets.
3D Artist Blender Workshop at Liceo Camilo Hernández González
June 1, 2023 - June 1, 2023
On-site Blender workshop lead teaching high school students the basics of 3D modeling.
Vehicle 3D Artist at Octeto Studios
May 1, 2023 - May 1, 2023
Created ships (blocking to high poly), retopology, UVs, baking, and texturing for SKY OCEANS: WINGS FOR HIRE; collaborated with the art director to achieve required finishes.
Vehicle 3D Artist (Part time) at Octeto Studios (Home Office), Santiago, Chile
March 1, 2023 - May 31, 2023
Produced ships from blocking through high poly, retopology, UVs, baking and texturing. Worked closely with the art director to achieve required finishes as part of a larger team.
3D Artist (Part time) at Liceo Camilo Hernández González (On site), Lanco, Chile
March 1, 2023 - June 30, 2023
Led a Blender workshop for high school students (~14–15 years old), teaching the basics of 3D modeling through a city council educational program.
Freelance Character 3D Artist at Universidad Técnica de Ambato
January 31, 2023 - January 31, 2023
Produced two historical characters (AVE 2) using a workflow with DAZ, Blender, Materialize, Photoshop, Marvelous Designer, and Substance Painter; optimized for real-time rendering.
Freelance Character 3D Artist (Part time) at UTA (Home Office), Ambato, Ecuador
December 1, 2022 - January 31, 2023
Modeled and built two historical characters based on 1940–1960 photographic references, paying attention to aesthetic and technical details within real-time constraints. Used DAZ, Blender, Materialize, Photoshop, Marvelous Designer and Substance Painter to build game-ready assets.
Character 3D Artist at Universidad Técnica de Ambato
December 1, 2022 - January 31, 2023
Created historical character assets using DAZ, Blender, Mari, Substance Painter and Marvelous Designer; maintained stylistic and technical fidelity for real-time use.
Technical 3D Character Artist at Monomachine Studios
December 1, 2022 - December 1, 2022
Led art and look development for characters, weapons, and props; oversaw integration into the Unity graphics engine; ensured technical and artistic standards within project constraints.
3D Artist at CADOO
June 1, 2022 - June 1, 2022
Created 3D character assets for the Cadoo app avatar platform; managed PBR workflows for animation.
Freelance 3D Artist (Part time) at Cadoo (Home Office), Temuco, Chile
May 1, 2022 - June 30, 2022
Created 3D characters for the Cadoo app avatar platform, following a PBR workflow optimized for animation.
Technical 3D Character Artist at Monomachine Studios (Home Office), Santiago, Chile
May 1, 2022 - December 31, 2022
Produced and led integration of character, weapons and props lookdev into project scenarios. Created robot characters from draft through high poly/polish; focused on modeling and texturing and integration into Unity (materials/config/LookDev) while respecting technical limitations and artistic requirements. Led the team, supervised material/work processes until engine integration, and collaborated closely with the art director following concept feedback.
Texture Artist at PATAGON DIGITAL
December 1, 2021 - December 1, 2021
Texturing in 3D with PBR workflows for four assets (character, creature, prop, vehicle) for a 1-minute short film; collaborated with a multidisciplinary team of 15.
Texturing Artist (Freelance, Part time) at PATAGON DIGITAL (Home Office), Puerto Montt, Chile
November 1, 2021 - December 31, 2021
Worked on stylized short-film pipeline assets using Substance Painter and Photoshop (character, creature, prop and vehicle). Produced 3D PBR textures for a 1-minute short film within a multidisciplinary team of 15 people.
3D Artist (Instructor, Part time) at Odin3D (Home Office), Madrid, Spain
November 1, 2021 - Present
Mentors students in an Essential Level for Beginners course in Marvelous Designer, reviewing work and teaching core tools, fabric physics, theory and execution—focused on producing game-related fabric and garment assets.
Texturing Artist at PATAGON DIGITAL
November 1, 2021 - December 31, 2021
Textured 4 assets (character, creature, prop, vehicle) in PBR; contributed to a 1-minute short-film animation pipeline.
3D Artist Instructor at Odin3D
November 1, 2021 - Present
Instructor for essential Marvelous Designer workflows, teaching fabric design and production for beginners; focuses on supportive mentorship and practical exercises.
Texture Artist at Roblox
October 1, 2021 - October 1, 2021
Produced assets for various Roblox projects with low-poly UVs and diffuse-texturing; some color atlas work.
Freelance Character 3D Artist (Part time) at UTA (Home Office), Ambato, Ecuador
July 1, 2021 - March 31, 2022
Built two historical characters based on 1960–1970 photographic references. Respected real-time technical constraints by developing a pipeline across DAZ, Blender, Materialize, Photoshop, Marvelous Designer and Substance Painter. Collaborated with fashion-focused specialists and incorporated feedback for growth.
Character 3D Artist at Universidad Técnica de Ambato
July 1, 2021 - March 31, 2021
Historical character work using DAZ, Blender, Mari, Substance Painter and Marvelous Designer; collaborative production with a focus on real-time compatibility.
Character 3D Artist at Baros
June 1, 2021 - June 1, 2021
Developed clothes and props for ALTER EGO series (FOX USA) as part of a larger art team of 40 artists.
Freelance Character 3D Artist at Baros (Home Office), Santiago, Chile
May 1, 2021 - June 30, 2021
Created clothes and props for characters in the ALTER EGO series (FOX channel, USA) as part of a team of ~40 multidisciplinary artists.
Texturing Artist (Freelance, Part time) at Roblox (Home Office), Santiago, Chile
April 1, 2021 - October 31, 2021
Produced low-poly Roblox assets with UVs and diffuse color texturing, sometimes using color atlases and gradients as needed by commissions.
Texturing Artist at Roblox
April 1, 2021 - October 31, 2021
Freelance asset texturing for multiple commissions; low-poly UVs and diffuse textures; color atlas and gradients used for stylized looks.
Character 3D Artist at AVE
March 1, 2021 - March 1, 2021
Produced two historical characters with a workflow involving DAZ, Blender, Materialize, Photoshop, Marvelous Designer, and Substance Painter; collaborated with fashion specialists.
Character 3D Artist at Jmanchado
November 1, 2020 - November 1, 2020
Mechanical rigging and integration into animation and rendering pipeline; solved technical issues in Blender pipeline.
Senior 3D Artist Instructor (Part time) at SuperProf (Home Office), Spain / Chile
March 1, 2020 - Present
Trains artists of all levels through the full process of turning ideas into portfolio-ready assets. Emphasizes agile, non-destructive methodologies and modern pipelines for creating video game assets, particularly across modeling and texturing workflows.
Freelance Character 3D Artist at Jmanchado (Home Office), Madrid, Spain
January 1, 2020 - November 30, 2020
Worked on mechanical rigging of machines and integrated them into the animation and rendering presentation pipeline. Solved technical problems in the Blender pipeline. NDA project not yet announced/canceled.
Character 3D Artist at Mastermind Studios, LLC
February 1, 2019 - February 1, 2019
Produced assets with PBR workflow for a game; led asset integration and look development.
Freelance Character 3D Artist at Mastermind Studios, LLC (Home Office), Texas, USA
September 1, 2018 - February 28, 2019
Produced assets using a PBR workflow for a game. NDA project was canceled.
Character 3D Artist at Mastermind Studios, LLC
September 1, 2018 - February 28, 2019
Produced assets with PBR workflow for a game; led art integration across pipelines and collaborated with a broad team.
QA GamePlay Tester (Part time) at Crytek (Home Office), Berlin, Germany
July 1, 2018 - June 30, 2018
Tested The Hunt: Showdown and submitted reports of crashes and anomalies through the MANTIS system.
Freelance 3D Junior Modeler (Part time) at Urban Simulations (Home Office), La Coruña, Spain
July 1, 2018 - June 30, 2018
Produced PBR workflow assets for an animation.
QA Gameplay Tester at Crytek
July 1, 2018 - June 30, 2018
Tested game builds, prepared bug reports and aided in QA workflow for a major title.
3D Junior Modeler at Urban Simulations
July 1, 2018 - June 30, 2018
Produced assets with PBR workflow for animation; contributed to asset pipelines and styling.
QA Gameplay Tester at Behaviour Interactive
August 1, 2013 - August 1, 2013
Tested FEZ and other projects; reported crashes and anomalies using project QA systems; participated in internship program as an intern VFX artist on a mobile project.
QA Gameplay Tester / Intern VFX Artist at Behaviour Interactive, Santiago, Chile
January 1, 2013 - August 31, 2013
QA testing on FEZ (crash and anomaly reports) using QA systems and excel. Internship VFX artist: created, designed and integrated visual effects for a mobile Unity3D game using Photoshop, Unity particle systems and C# in collaboration with design/development team.
QA Gameplay Tester / Intern VFX Artist at Behaviour Interactive
January 1, 2013 - August 31, 2013
QA testing for FEZ and internship in VFX for mobile projects; created VFX assets using Unity and particle systems.

Education

Master in Video Game Creation at Universitat Autònoma de Barcelona
September 1, 2016 - June 1, 2017
Computer Engineering at Universidad Mayor
March 1, 2008 - June 1, 2014
Mentoring Characters Training Program at Odin3D
May 1, 2023 - August 1, 2023
Mentoring Specialized in Modeling and Texturing for Video Games Training Program at Odin3D
January 1, 2019 - August 1, 2020
Modeling and Texturing for Video Games at Artstation Learning
August 1, 2020 - August 1, 2021
Mentoring Characters Training Program at Odin3D, Madrid, Spain
May 1, 2023 - August 31, 2023
Modeling and Texturing for Video Games, Video Game Art Direction at Artstation Learning
August 1, 2020 - August 1, 2021
Mentoring Specialized in Modeling and Texturing for Video Games at Odin3D, Madrid, Spain
January 1, 2019 - August 31, 2020
Master in Video Game Creation, Video Game Design and Interactive Content at Universitat Autònoma de Barcelona
September 1, 2016 - June 30, 2017
Computer Engineering at Universidad Mayor, Temuco, Chile
March 1, 2008 - June 30, 2014
Master in Video Game Creation (incomplete) at Universitat Autònoma de Barcelona
September 1, 2016 - June 30, 2017
Computer Engineering at University Mayor, Temuco, Chile
March 1, 2008 - June 30, 2014

Qualifications

Unreal Engine Animation and Videogames Specialist
June 1, 2026 - August 31, 2026
Mentoring Characters Training Program (Odin3D, Video game design and applied Arts)
May 1, 2023 - August 31, 2023
Artstation Learning: Modeling and texturing Videos (Video game art direction)
August 1, 2020 - August 31, 2021
Mentoring: Specialized in modeling and Texturing for video games (Odin3D)
January 1, 2019 - August 31, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services