Hi, I'm Sebastián Díaz Castro, a Senior 3D Artist based in Santiago, Chile, with 6+ years of experience in the video game industry, specializing in creating high-quality 3D assets. I love visual storytelling and collaborative pipelines that turn concepts into polished in-game art. I’m open to opportunities to bring characters, environments, and assets to life and to contribute to a team's creative vision.

Sebastián Díaz Castro

Hi, I'm Sebastián Díaz Castro, a Senior 3D Artist based in Santiago, Chile, with 6+ years of experience in the video game industry, specializing in creating high-quality 3D assets. I love visual storytelling and collaborative pipelines that turn concepts into polished in-game art. I’m open to opportunities to bring characters, environments, and assets to life and to contribute to a team's creative vision.

Available to hire

Hi, I’m Sebastián Díaz Castro, a Senior 3D Artist based in Santiago, Chile, with 6+ years of experience in the video game industry, specializing in creating high-quality 3D assets. I love visual storytelling and collaborative pipelines that turn concepts into polished in-game art.

I’m open to opportunities to bring characters, environments, and assets to life and to contribute to a team’s creative vision.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Designer – Freelance at Prodigy Roleplay (Rockstar Partner)
July 1, 2025 - November 22, 2025
3D designer specializing in optimized apparel for video games and animations; proficient in Marvelous Designer, ZBrush, Blender, UV mapping, and Substance Painter; focuses on low-poly models with high-quality textures for real-time pipelines; collaborates using ClickUp, Miro, PureRef, Obsidian, and Discord to deliver modular, scalable assets.
Cloth Artist – Part Time at Oka Studio
July 1, 2025 - July 1, 2025
Creation of content and resources, models and textures for clothing on Roblox; task management in Notion; documentation and production pipeline layout via Confluence.
Senior 3D Artist – Part Time at Kivi Games
January 1, 2025 - November 22, 2025
Leading a multi-disciplinary 3D art department; end-to-end development of assets (characters, props, environments) with optimized workflows; QA and lookdevelopment oversight; client liaison and agile process refinement.
SSR 3D Artist at Globant
June 30, 2025 - June 30, 2025
Senior 3D Artist contributing to asset creation, lookdev, optimization, and collaboration across teams to deliver AAA-quality assets for real-time applications.
Freelance Character 3D Artist at SEVEN
February 1, 2024 - February 1, 2024
Contributed as a character 3D artist on a project related to architecture and virtual shopping malls; focused on blocking, sculpting, retopology, UVs, baking, and PBR texturing; collaborated with a wide art team.
Freelance Stylized Environment Artist at Bitethebullet Studios
December 1, 2023 - December 1, 2023
Worked on assets for a collectible miniature fishing scenery; primarily focused on digital sculpture in a stylized art direction.
3D Artist at Ossian Studios
September 1, 2023 - September 1, 2023
Produced characters and creatures; polished and processed digital sculpting and textures for the Dragon’s Demand project.
3D Artist Blender Workshop at Liceo Camilo Hernández González
June 1, 2023 - June 1, 2023
On-site Blender workshop lead teaching high school students the basics of 3D modeling.
Vehicle 3D Artist at Octeto Studios
May 1, 2023 - May 1, 2023
Created ships (blocking to high poly), retopology, UVs, baking, and texturing for SKY OCEANS: WINGS FOR HIRE; collaborated with the art director to achieve required finishes.
Freelance Character 3D Artist at Universidad Técnica de Ambato
January 31, 2023 - January 31, 2023
Produced two historical characters (AVE 2) using a workflow with DAZ, Blender, Materialize, Photoshop, Marvelous Designer, and Substance Painter; optimized for real-time rendering.
Technical 3D Character Artist at Monomachine Studios
December 1, 2022 - December 1, 2022
Led art and look development for characters, weapons, and props; oversaw integration into the Unity graphics engine; ensured technical and artistic standards within project constraints.
3D Artist at CADOO
June 1, 2022 - June 1, 2022
Created 3D character assets for the Cadoo app avatar platform; managed PBR workflows for animation.
Texture Artist at PATAGON DIGITAL
December 1, 2021 - December 1, 2021
Texturing in 3D with PBR workflows for four assets (character, creature, prop, vehicle) for a 1-minute short film; collaborated with a multidisciplinary team of 15.
Texture Artist at Roblox
October 1, 2021 - October 1, 2021
Produced assets for various Roblox projects with low-poly UVs and diffuse-texturing; some color atlas work.
Character 3D Artist at Baros
June 1, 2021 - June 1, 2021
Developed clothes and props for ALTER EGO series (FOX USA) as part of a larger art team of 40 artists.
Character 3D Artist at AVE
March 1, 2021 - March 1, 2021
Produced two historical characters with a workflow involving DAZ, Blender, Materialize, Photoshop, Marvelous Designer, and Substance Painter; collaborated with fashion specialists.
Character 3D Artist at Jmanchado
November 1, 2020 - November 1, 2020
Mechanical rigging and integration into animation and rendering pipeline; solved technical issues in Blender pipeline.
Character 3D Artist at Mastermind Studios, LLC
February 1, 2019 - February 1, 2019
Produced assets with PBR workflow for a game; led asset integration and look development.
QA Gameplay Tester at Behaviour Interactive
August 1, 2013 - August 1, 2013
Tested FEZ and other projects; reported crashes and anomalies using project QA systems; participated in internship program as an intern VFX artist on a mobile project.

Education

Master in Video Game Creation at Universitat Autònoma de Barcelona
September 1, 2016 - June 1, 2017
Computer Engineering at Universidad Mayor
March 1, 2008 - June 1, 2014
Mentoring Characters Training Program at Odin3D
May 1, 2023 - August 1, 2023
Mentoring Specialized in Modeling and Texturing for Video Games Training Program at Odin3D
January 1, 2019 - August 1, 2020
Modeling and Texturing for Video Games at Artstation Learning
August 1, 2020 - August 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services