Senior 3D Artist specializing in stylized and semi-realistic art for video games and physical products. With over +7 years of international experience, I lead and execute the creation of assets (characters, props, environments) optimized for real-time engines (Unity, Unreal) and manufacturing.My experience covers the entire pipeline: from concept and digital sculpting in ZBrush to low-poly modeling, UVs, PBR texturing (Substance Suite), and final integration. I have managed art teams, collaborated with studios around the world (Rockstar Partners, Globant, Behaviour Interactive, Kinetic Games), and am adaptable to remote and agile work dynamics.I seek to contribute my technical skills, artistic vision, and leadership to challenging projects. I am fully proficient in Blender, Maya, Marvelous Designer, and management tools (Jira, Confluence, Clickup, Notion, Obsidian).

Sebastian Diaz Castro

Senior 3D Artist specializing in stylized and semi-realistic art for video games and physical products. With over +7 years of international experience, I lead and execute the creation of assets (characters, props, environments) optimized for real-time engines (Unity, Unreal) and manufacturing.My experience covers the entire pipeline: from concept and digital sculpting in ZBrush to low-poly modeling, UVs, PBR texturing (Substance Suite), and final integration. I have managed art teams, collaborated with studios around the world (Rockstar Partners, Globant, Behaviour Interactive, Kinetic Games), and am adaptable to remote and agile work dynamics.I seek to contribute my technical skills, artistic vision, and leadership to challenging projects. I am fully proficient in Blender, Maya, Marvelous Designer, and management tools (Jira, Confluence, Clickup, Notion, Obsidian).

Available to hire

Senior 3D Artist specializing in stylized and semi-realistic art for video games and physical products. With over +7 years of international experience, I lead and execute the creation of assets (characters, props, environments) optimized for real-time engines (Unity, Unreal) and manufacturing.My experience covers the entire pipeline: from concept and digital sculpting in ZBrush to low-poly modeling, UVs, PBR texturing (Substance Suite), and final integration. I have managed art teams, collaborated with studios around the world (Rockstar Partners, Globant, Behaviour Interactive, Kinetic Games), and am adaptable to remote and agile work dynamics.I seek to contribute my technical skills, artistic vision, and leadership to challenging projects. I am fully proficient in Blender, Maya, Marvelous Designer, and management tools (Jira, Confluence, Clickup, Notion, Obsidian).

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Designer – Freelance at Prodigy Roleplay (Rockstar Partner)
July 1, 2025 - November 22, 2025
3D designer specializing in optimized apparel for video games and animations; proficient in Marvelous Designer, ZBrush, Blender, UV mapping, and Substance Painter; focuses on low-poly models with high-quality textures for real-time pipelines; collaborates using ClickUp, Miro, PureRef, Obsidian, and Discord to deliver modular, scalable assets.
Cloth Artist – Part Time at Oka Studio
July 1, 2025 - July 1, 2025
Creation of content and resources, models and textures for clothing on Roblox; task management in Notion; documentation and production pipeline layout via Confluence.
Senior 3D Artist – Part Time at Kivi Games
January 1, 2025 - November 22, 2025
Leading a multi-disciplinary 3D art department; end-to-end development of assets (characters, props, environments) with optimized workflows; QA and lookdevelopment oversight; client liaison and agile process refinement.
SSR 3D Artist at Globant
June 30, 2025 - June 30, 2025
Senior 3D Artist contributing to asset creation, lookdev, optimization, and collaboration across teams to deliver AAA-quality assets for real-time applications.
Freelance Character 3D Artist at SEVEN
February 1, 2024 - February 1, 2024
Contributed as a character 3D artist on a project related to architecture and virtual shopping malls; focused on blocking, sculpting, retopology, UVs, baking, and PBR texturing; collaborated with a wide art team.
Freelance Stylized Environment Artist at Bitethebullet Studios
December 1, 2023 - December 1, 2023
Worked on assets for a collectible miniature fishing scenery; primarily focused on digital sculpture in a stylized art direction.
3D Artist at Ossian Studios
September 1, 2023 - September 1, 2023
Produced characters and creatures; polished and processed digital sculpting and textures for the Dragon’s Demand project.
3D Artist Blender Workshop at Liceo Camilo Hernández González
June 1, 2023 - June 1, 2023
On-site Blender workshop lead teaching high school students the basics of 3D modeling.
Vehicle 3D Artist at Octeto Studios
May 1, 2023 - May 1, 2023
Created ships (blocking to high poly), retopology, UVs, baking, and texturing for SKY OCEANS: WINGS FOR HIRE; collaborated with the art director to achieve required finishes.
Freelance Character 3D Artist at Universidad Técnica de Ambato
January 31, 2023 - January 31, 2023
Produced two historical characters (AVE 2) using a workflow with DAZ, Blender, Materialize, Photoshop, Marvelous Designer, and Substance Painter; optimized for real-time rendering.
Technical 3D Character Artist at Monomachine Studios
December 1, 2022 - December 1, 2022
Led art and look development for characters, weapons, and props; oversaw integration into the Unity graphics engine; ensured technical and artistic standards within project constraints.
3D Artist at CADOO
June 1, 2022 - June 1, 2022
Created 3D character assets for the Cadoo app avatar platform; managed PBR workflows for animation.
Texture Artist at PATAGON DIGITAL
December 1, 2021 - December 1, 2021
Texturing in 3D with PBR workflows for four assets (character, creature, prop, vehicle) for a 1-minute short film; collaborated with a multidisciplinary team of 15.
Texture Artist at Roblox
October 1, 2021 - October 1, 2021
Produced assets for various Roblox projects with low-poly UVs and diffuse-texturing; some color atlas work.
Character 3D Artist at Baros
June 1, 2021 - June 1, 2021
Developed clothes and props for ALTER EGO series (FOX USA) as part of a larger art team of 40 artists.
Character 3D Artist at AVE
March 1, 2021 - March 1, 2021
Produced two historical characters with a workflow involving DAZ, Blender, Materialize, Photoshop, Marvelous Designer, and Substance Painter; collaborated with fashion specialists.
Character 3D Artist at Jmanchado
November 1, 2020 - November 1, 2020
Mechanical rigging and integration into animation and rendering pipeline; solved technical issues in Blender pipeline.
Character 3D Artist at Mastermind Studios, LLC
February 1, 2019 - February 1, 2019
Produced assets with PBR workflow for a game; led asset integration and look development.
QA Gameplay Tester at Behaviour Interactive
August 1, 2013 - August 1, 2013
Tested FEZ and other projects; reported crashes and anomalies using project QA systems; participated in internship program as an intern VFX artist on a mobile project.
Freelance 3D Senior Artist – Full Time at 223 | Agency
November 1, 2025 - Present
Remote freelance role contributing to packaging design, branding and campaign assets for physical collectibles and product launches. Collaborates with licensors, 3D artists and marketing teams to ensure visual consistency and print-ready production specifications.
Freelance 3D Designer – Full Time at Prodigy Roleplay (Rockstar Partner)
July 1, 2025 - November 1, 2025
Designer focused on optimized apparel for video games and animations using Marvelous Designer, ZBrush, Blender, retopology, UV mapping and Substance Painter for low-poly game-ready assets. Applies modular design and efficient workflows with team collaboration tools.
Ssr 3D Artist at Globant
September 1, 2024 - June 30, 2025
Worked on projects including architecture/virtual shopping and GLTF asset integration; 3D modeling, texturing, lookdev in Unity, and bug/problem solving for asset integration across large teams.
3D Artist Instructor at Odin3D
November 1, 2021 - Present
Instructor for essential Marvelous Designer workflows, teaching fabric design and production for beginners; focuses on supportive mentorship and practical exercises.
3D Artist Professor at Universidad Mayor
March 1, 2024 - December 31, 2024
On-site teaching for 3D production focused on organic modeling, cinematic 3D, and video game production pipelines; led multi-subject courses and production processes.
Character 3D Artist at Hungri Games
January 1, 2024 - February 1, 2024
Created character assets with blocking, sculpting, retopology, UVs, baking and PBR texturing; collaborated with art director and team to meet production needs.
Stylized Environment Artist at Bitethebullet Studios
November 1, 2023 - December 31, 2023
Developed stylized environmental assets and sculpts for a collectible miniatures scene; contributed to look development in a team setting.
Character 3D Artist at Universidad Técnica de Ambato
December 1, 2022 - January 31, 2023
Created historical character assets using DAZ, Blender, Mari, Substance Painter and Marvelous Designer; maintained stylistic and technical fidelity for real-time use.
Texturing Artist at PATAGON DIGITAL
November 1, 2021 - December 31, 2021
Textured 4 assets (character, creature, prop, vehicle) in PBR; contributed to a 1-minute short-film animation pipeline.
Texturing Artist at Roblox
April 1, 2021 - October 31, 2021
Freelance asset texturing for multiple commissions; low-poly UVs and diffuse textures; color atlas and gradients used for stylized looks.
Character 3D Artist at Universidad Técnica de Ambato
July 1, 2021 - March 31, 2021
Historical character work using DAZ, Blender, Mari, Substance Painter and Marvelous Designer; collaborative production with a focus on real-time compatibility.
Character 3D Artist at Mastermind Studios, LLC
September 1, 2018 - February 28, 2019
Produced assets with PBR workflow for a game; led art integration across pipelines and collaborated with a broad team.
3D Junior Modeler at Urban Simulations
July 1, 2018 - June 30, 2018
Produced assets with PBR workflow for animation; contributed to asset pipelines and styling.
QA Gameplay Tester at Crytek
July 1, 2018 - June 30, 2018
Tested game builds, prepared bug reports and aided in QA workflow for a major title.
QA Gameplay Tester / Intern VFX Artist at Behaviour Interactive
January 1, 2013 - August 31, 2013
QA testing for FEZ and internship in VFX for mobile projects; created VFX assets using Unity and particle systems.

Education

Master in Video Game Creation at Universitat Autònoma de Barcelona
September 1, 2016 - June 1, 2017
Computer Engineering at Universidad Mayor
March 1, 2008 - June 1, 2014
Mentoring Characters Training Program at Odin3D
May 1, 2023 - August 1, 2023
Mentoring Specialized in Modeling and Texturing for Video Games Training Program at Odin3D
January 1, 2019 - August 1, 2020
Modeling and Texturing for Video Games at Artstation Learning
August 1, 2020 - August 1, 2021
Mentoring Characters Training Program at Odin3D, Madrid, Spain
May 1, 2023 - August 31, 2023
Modeling and Texturing for Video Games, Video Game Art Direction at Artstation Learning
August 1, 2020 - August 1, 2021
Mentoring Specialized in Modeling and Texturing for Video Games at Odin3D, Madrid, Spain
January 1, 2019 - August 31, 2020
Master in Video Game Creation, Video Game Design and Interactive Content at Universitat Autònoma de Barcelona
September 1, 2016 - June 30, 2017
Computer Engineering at Universidad Mayor, Temuco, Chile
March 1, 2008 - June 30, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services