Hi, I’m Sébastien, a passionate 3D artist who loves building immersive worlds for video games. I specialize in both stylized and realistic asset creation and thrive across the full 3D pipeline—from modeling and texturing to engine integration. I enjoy blending creativity with technical precision to bring ideas to life and I’m energized by collaborating with multidisciplinary teams to deliver engaging player experiences. I’m proactive and detail-oriented, with a track record of coordinating with art, animation, design, and tech teams to ensure assets meet technical specifications and performance targets. I’m always eager to grow as an artist and contribute to projects that tell memorable stories and inspire players.

SÉBASTIEN DAIGLE

Hi, I’m Sébastien, a passionate 3D artist who loves building immersive worlds for video games. I specialize in both stylized and realistic asset creation and thrive across the full 3D pipeline—from modeling and texturing to engine integration. I enjoy blending creativity with technical precision to bring ideas to life and I’m energized by collaborating with multidisciplinary teams to deliver engaging player experiences. I’m proactive and detail-oriented, with a track record of coordinating with art, animation, design, and tech teams to ensure assets meet technical specifications and performance targets. I’m always eager to grow as an artist and contribute to projects that tell memorable stories and inspire players.

Available to hire

Hi, I’m Sébastien, a passionate 3D artist who loves building immersive worlds for video games. I specialize in both stylized and realistic asset creation and thrive across the full 3D pipeline—from modeling and texturing to engine integration. I enjoy blending creativity with technical precision to bring ideas to life and I’m energized by collaborating with multidisciplinary teams to deliver engaging player experiences.

I’m proactive and detail-oriented, with a track record of coordinating with art, animation, design, and tech teams to ensure assets meet technical specifications and performance targets. I’m always eager to grow as an artist and contribute to projects that tell memorable stories and inspire players.

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Language

French
Fluent
English
Fluent

Work Experience

Outsource Review Artist at Beenox
December 31, 2024 - September 16, 2025
Reviewed and approved outsourced 3D assets, ensuring alignment with technical specifications and project art direction. Authored and communicated clear feedback to vendors to resolve quality, consistency, and optimization issues. Optimized models for performance (LODs, textures, collisions) within Unreal Engine pipeline. Created briefs, proxy models, and technical documentation to guide vendor asset creation. Coordinated with art, animation, design, and tech art teams to ensure seamless asset integration. Maintained asset tracking and scheduling using Jira and Perforce, meeting tight deadlines across multiple projects. Shipped assets and contributed to several AAA Call of Duty titles and mobile projects.
Outsource Review Artist at Beenox
December 31, 2024 - September 5, 2025
Reviewed and approved outsourced 3D assets, ensuring alignment with technical specifications and project art direction. Authored and communicated clear feedback to vendors to resolve quality, consistency, and optimization issues. Optimized models for performance (LODs, textures, collisions) within Unreal Engine pipeline. Created briefs, proxy models, and technical documentation to guide vendor asset creation. Coordinated with art, animation, design, and tech art teams to ensure seamless asset integration. Maintained asset tracking and scheduling using Jira and Perforce, meeting tight deadlines across multiple projects. Shipped assets and contributed to several AAA Call of Duty titles and mobile projects.
Outsource Review Artist at Beenox
December 31, 2024 - September 5, 2025
Reviewed and approved outsourced 3D assets, ensuring alignment with technical specifications and project art direction. Authored and communicated clear feedback to vendors to resolve quality, consistency, and optimization issues. Optimized models for performance (LODs, textures, collisions) within Unreal Engine pipeline. Created briefs, proxy models, and technical documentation to guide vendor asset creation. Coordinated with art, animation, design, and tech art teams to ensure seamless asset integration. Maintained asset tracking and scheduling using Jira and Perforce, meeting tight deadlines across multiple projects. Shipped assets and contributed to several AAA Call of Duty titles and mobile projects.
Cook/Prep at La Revanche
December 31, 2021 - September 16, 2025
Managed workflow and maintained consistency in a high-pressure, fast-paced environment.
Cook/Prep at La Revanche
December 31, 2021 - September 5, 2025
Managed workflow and maintained consistency in a high-pressure, fast-paced environment.
Cook/Prep at La Revanche
December 31, 2021 - September 5, 2025
Managed workflow and maintained consistency in a high-pressure, fast-paced environment.
Outsource Review Artist at Beenox
January 1, 2021 - December 31, 2024
Reviewed and approved outsourced 3D assets, ensuring alignment with technical specifications and project art direction. Authored and communicated clear feedback to vendors to resolve quality, consistency, and optimization issues. Optimized models for performance (LODs, textures, collisions) within internal Engine pipeline. Created briefs, proxy models, and technical documentation to guide vendor asset creation. Coordinated with art, animation, design, and tech art teams to ensure seamless asset integration. Maintained asset tracking and scheduling using Jira and Perforce, meeting tight deadlines across multiple projects. Shipped assets and contributed to several AAA Call of Duty titles and mobile projects.
Cook/Prep at La Revanche
January 1, 2020 - December 31, 2021
Managed workflow and maintained consistency in a high-pressure, fast-paced environment.
Customer Service at Centre Hi-Fi
December 31, 2019 - September 5, 2025
Delivered clear communication and problem-solving support for clients while managing store operations.
Customer Service at Centre Hi-Fi
January 1, 2019 - Present
Delivered clear communication and problem-solving support for clients while managing store operations.
Customer Service at Centre Hi-Fi
January 1, 2019 - Present
Delivered clear communication and problem-solving support for clients while managing store operations.

Education

AEC in 2D/3D Animation & Image Synthesis at Collège Bart, Québec City
January 1, 2020 - September 5, 2025
High School Certificate at La Porte-du-Nord, Chibougamau
January 1, 2009 - September 5, 2025
AEC in 2D/3D Animation & Image Synthesis at Collège Bart, Québec City
January 11, 2030 - September 5, 2025
High School Certificate at La Porte-du-Nord, Chibougamau
January 11, 2030 - September 5, 2025
AEC at Collège Bart
January 11, 2030 - January 1, 2020
High School Certificate at La Porte-du-Nord, Chibougamau
January 11, 2030 - January 1, 2009
AEC in 2D/3D Animation & Image Synthesis at Collège Bart
January 11, 2030 - January 1, 2020
High School Certificate at La Porte-du-Nord
January 11, 2030 - January 1, 2009
AEC in 2D/3D Animation & Image Synthesis at Collège Bart, Québec City
January 1, 2020 - January 1, 2020
High School Certificate at La Porte-du-Nord, Chibougamau
January 1, 2009 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other