Available to hire
Game developer with 10+ years of experience specializing in Lua, Java, and C++ to build dynamic, high-performance gameplay systems. I focus on scalable object-oriented frameworks, reliable data management, and performance optimization for live products used by millions of players.
I’ve led and delivered features in both independent and collaborative environments, including large-scale Roblox titles and brand partnership games. My work is user-centric, maintainable by design, and driven by clear technical execution and strong communication with creative and engineering partners.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Javanese
Advanced
Work Experience
Remote Game Developer at Atlas Creative
February 1, 2025 - February 1, 2026Led a feature-parallel rewrite of a legacy game with a complex, problematic codebase, delivering a scalable and maintainable solution within a tight timeframe. Designed and implemented core gameplay mechanics for an NBA brand partnership game, including both front-end and back-end systems. Delivered highly maintainable and optimized code to preserve long-term scalability and ensure a high-quality player experience.
Remote Game Developer at Supersocial
February 1, 2024 - March 1, 2024Refactored legacy codebases to improve readability and scalability, streamlining ongoing development and future updates. Rapidly onboarded and adapted to proprietary tools, enabling feature expansions and user experience improvements within project timelines.
Freelance Game Developer
May 1, 2022 - PresentEngineered scalable game mechanics and object-oriented frameworks for systems used by millions of users (e.g., Koala Cafe and The Grand Crossing, 30M+ visits combined). Designed robust data-management systems for in-game inventories to support seamless integration, high reliability, and future expandability for live environments. Delivered high-quality solutions across diverse client requirements by quickly adapting to different codebases and project scopes.
Remote Game Developer at Voldex
January 1, 2022 - September 1, 2022Maintained and updated Base Battles (120M+ visits, 6,000+ concurrent players), integrating new features, optimizing modules, and ensuring system reliability. Created Build a Market Tycoon (20M+ visits, 4,500 concurrent players), designing object-oriented simulation frameworks and high-speed data systems for complex dynamic gameplay. Developed advanced user interfaces, analytics, and web API integrations to support seamless communication and data processing.
Education
Bachelor of Science in Computer Science (Minor in Philosophy, Physics Cognate) at Mount Royal University
January 1, 2019 - January 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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