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I’m a 3D Environment Artist with a strong architectural design background, specializing in realistic, immersive game environments. I work across modular asset systems, hard-surface modeling, detailed texturing, set dressing and world building, bringing an architectural eye to spatial design, composition and environmental storytelling.
I primarily work with Unreal Engine, Autodesk Maya, Substance Painter/Designer/Sampler and Adobe Suite, with experience developing optimized and procedural workflows, adapting asset libraries, and taking environments from initial concepts through to final implementation.
I’m comfortable working from concept through implementation, whether that means building assets from scratch, developing modular kits, adapting existing asset libraries, or bringing an environment together inside Unreal Engine.
I’m available for freelance and remote projects across environment art, prop art, modular environments and Unreal Engine world building.
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