Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I’m a 3D Environment Artist with a strong architectural design background, specializing in realistic, immersive game environments. I work across modular asset systems, hard-surface modeling, detailed texturing, set dressing and world building, bringing an architectural eye to spatial design, composition and environmental storytelling. I primarily work with Unreal Engine, Autodesk Maya, Substance Painter/Designer/Sampler and Adobe Suite, with experience developing optimized and procedural workflows, adapting asset libraries, and taking environments from initial concepts through to final implementation. I’m comfortable working from concept through implementation, whether that means building assets from scratch, developing modular kits, adapting existing asset libraries, or bringing an environment together inside Unreal Engine. I’m available for freelance and remote projects across environment art, prop art, modular environments and Unreal Engine world building.

Selin Arisal

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I’m a 3D Environment Artist with a strong architectural design background, specializing in realistic, immersive game environments. I work across modular asset systems, hard-surface modeling, detailed texturing, set dressing and world building, bringing an architectural eye to spatial design, composition and environmental storytelling. I primarily work with Unreal Engine, Autodesk Maya, Substance Painter/Designer/Sampler and Adobe Suite, with experience developing optimized and procedural workflows, adapting asset libraries, and taking environments from initial concepts through to final implementation. I’m comfortable working from concept through implementation, whether that means building assets from scratch, developing modular kits, adapting existing asset libraries, or bringing an environment together inside Unreal Engine. I’m available for freelance and remote projects across environment art, prop art, modular environments and Unreal Engine world building.

Available to hire

Portfolio: Website not available. Sign in: https://www.twine.net/signup

I’m a 3D Environment Artist with a strong architectural design background, specializing in realistic, immersive game environments. I work across modular asset systems, hard-surface modeling, detailed texturing, set dressing and world building, bringing an architectural eye to spatial design, composition and environmental storytelling.

I primarily work with Unreal Engine, Autodesk Maya, Substance Painter/Designer/Sampler and Adobe Suite, with experience developing optimized and procedural workflows, adapting asset libraries, and taking environments from initial concepts through to final implementation.

I’m comfortable working from concept through implementation, whether that means building assets from scratch, developing modular kits, adapting existing asset libraries, or bringing an environment together inside Unreal Engine.

I’m available for freelance and remote projects across environment art, prop art, modular environments and Unreal Engine world building.

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Language

Turkish
Fluent
English
Advanced
French
Beginner

Work Experience

3D Environment Artist at Althera Studio (Remote)
May 1, 2025 - Present
Created and organized Blueprint-based modular assets in Unreal Engine 5. Designed and implemented PCG pipelines for open-world foliage and structured farm-style layouts. Contributed to level design for the main map, environment layout, and player flow. Modeled and textured hard-surface props across multiple scales and produced high-quality textures for nature-based assets. Led creative direction for the project for the past year, developed extensive visual research for the game’s visual language, and created the hero props. Designed and modeled landscapes using custom procedural heightmaps from Gaea and UE5 landscape tools.
Freelance Architectural Designer at Atelier Massif
February 1, 2023 - May 1, 2024
Provided full-scope interior renovation design services: created design packages and production drawings, designed custom furniture, coordinated with manufacturers, managed client communication and feedback cycles, prepared budgets, and supported on-site quality control prior to client delivery. Also provided freelance support for spatial design needs.
Architectural Designer - Renovations & Furniture & Interiors at Atelier Massif
June 1, 2021 - February 1, 2023
Worked on interior renovations from design to delivery. Produced production drawings for manufacturers, designed custom furniture, and supported clients with material and design decisions. Managed client communications, delivered design packages, incorporated feedback, and collaborated with manufacturers for procurement. Prepared project budgets, organized contractor teams, ensured on-site quality control, and supported spatial design needs as freelance assistance.
Designer (Product Design & Pattern R&D) at A&A Clutches Etc. (Istanbul)
November 1, 2020 - June 1, 2021
Worked on design and manufacture of leather accessories. Researched and tested patterns for printing applications for R&D and production workflows.
Freelance Designer (Product Design) at Lexma Global (Istanbul)
June 1, 2020 - February 1, 2021
Produced a marble furniture and accessories collection. Responsible for design, marketing catalogue and renders, and manufacture drawing packages for the collection.
Designer at SOFT lab NYC
November 1, 2017 - August 1, 2018
Oversaw organization of parts for assembly and construction team management for Royal Caribbean Cruises installation. Managed client communications and daily construction reports, coordinated with construction engineers and the New York office. Handled scaffolding planning, created installation sequence drawings, conducted material testing, provided color schemes, and contributed to prototype development. Managed in-house fabrication for small-scale projects.

Education

Video Games Art Production Short Course (Certificate) at Escape Studios London
January 1, 2022 - January 1, 2023
AA Dipl. M.Arch (RIBA/ARB Part II Qualified Architect) at Architectural Association School of Architecture
January 1, 2014 - January 1, 2020
AA Dipl. M.Arch (RIBA/ARB Part II) at Architectural Association School of Architecture, London, UK
January 1, 2014 - January 1, 2020

Qualifications

Video Games Art Production Certificate
January 1, 2022 - August 28, 2026
RIBA Part II Qualified Architect
January 1, 2017 - August 28, 2026
RIBA Part I Qualified Architect
January 1, 2017 - August 28, 2026

Industry Experience

Gaming, Real Estate & Construction, Media & Entertainment