Hi! I'm David, a seasoned CG Artist and Supervisor with over 30 recommendations on LinkedIn. I love training and leading production teams through the entire animation process, whether it's for TV shows, games, apps, or movies. From concept and storyboarding to the final digital output across 2D, 3D, and mixed media, I cover it all. I believe in keeping morale high, ensuring top performance, and maybe throwing in a joke or two (caffeine permitting). I'm proficient with a wide range of graphic software including Autodesk Suite (Maya and Max), Houdini, Nuke, and Adobe Creative Suite among others. I enjoy collaborating and innovating pipeline workflows to deliver quality results while fostering a positive team environment.

David B. Reddick

Hi! I'm David, a seasoned CG Artist and Supervisor with over 30 recommendations on LinkedIn. I love training and leading production teams through the entire animation process, whether it's for TV shows, games, apps, or movies. From concept and storyboarding to the final digital output across 2D, 3D, and mixed media, I cover it all. I believe in keeping morale high, ensuring top performance, and maybe throwing in a joke or two (caffeine permitting). I'm proficient with a wide range of graphic software including Autodesk Suite (Maya and Max), Houdini, Nuke, and Adobe Creative Suite among others. I enjoy collaborating and innovating pipeline workflows to deliver quality results while fostering a positive team environment.

Available to hire

Hi! I’m David, a seasoned CG Artist and Supervisor with over 30 recommendations on LinkedIn. I love training and leading production teams through the entire animation process, whether it’s for TV shows, games, apps, or movies. From concept and storyboarding to the final digital output across 2D, 3D, and mixed media, I cover it all. I believe in keeping morale high, ensuring top performance, and maybe throwing in a joke or two (caffeine permitting).

I’m proficient with a wide range of graphic software including Autodesk Suite (Maya and Max), Houdini, Nuke, and Adobe Creative Suite among others. I enjoy collaborating and innovating pipeline workflows to deliver quality results while fostering a positive team environment.

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Language

English
Fluent

Work Experience

Head of Computer Graphics at Guru Studios
November 1, 2024 - June 15, 2024
Spearheaded production-wide CG strategy, managing modeling, surfacing, animation, rigging, lighting, and compositing teams. Partnered with Head of Production and VP of Tech to drive innovation in pipeline scalability, render optimization, and workforce planning. Maintained production continuity across multi-season episodic content through real-time issue resolution and high EQ team leadership.
CG Supervisor - Dora The Explorer 2024 at Pipeline Studios
May 1, 2022 - December 31, 2024
Oversaw the full-cycle CG pipeline, including asset delivery, FX integration, and animation approvals for the Dora reboot. Orchestrated cross-team sync across modeling, rigging, FX, and layout departments using Maya, Arnold, Fusion, and custom-built tools. Implemented data tracking and shot scheduling systems (Excel, Live Flow, Shotgun) across hundreds of shots per episode.
CG Supervisor - Batwheels at Snowball Studios Ltd
January 1, 2022 - May 31, 2022
Directed stylized 3D asset creation for a high-visibility DC property, managing team output and continuity across character and vehicle design. Conducted visual QC, feedback loops, and team retrospectives to maintain episode continuity and maximize deliverable quality.
CG Supervisor & Designer - Bubbles Hotel at Epic Story Media
January 1, 2020 - January 31, 2022
Managed the full CG pipeline for a 3D kids’ series from concept to post-production, ensuring seamless team integration across modeling, layout, FX, and rendering. Built efficient review loops with creative and production leads using ShotGrid, Fusion, and Maya. Designed hybrid 2D/3D environments and layout assets aligned with storyboard artists and script supervisors.
CG Supervisor / Creative Lead at VR Vision Inc
November 1, 2017 - December 31, 2019
Directed AR/VR/MR pipeline development for trade shows and simulation-based experiences. Delivered high-performance, interactive 3D content for enterprise clients using Unity, Unreal, and Autodesk suite tools.
Instructor - 3D Program at Humber College
September 1, 2015 - September 30, 2020
Trained over 1,000 students across 3D VFX and Gaming, delivering courses in animation, particles, rigging, lighting FX, and pipeline readiness. Specialized in professional preparation covering industry tools, client deliverables, and production standards.
Solutions Architect at Holovis
October 1, 2012 - July 31, 2015
Designed AR, VR, and gaming experiences in 2D and 3D for roller coaster rides including projects at Thorpe Park, Cedar Point, and Universal. Delivered client work showcased at IAAPA including interactive VR experiences such as Night at the Museum and The Lost Cove.

Education

Computer Animation & 3D Graphics at International Academy of Design and Technology-Toronto
January 1, 2004 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet