I’m a Mobile Game Designer focused on F2P casual and midcore projects, with solid experience in core, meta, and LiveOps systems - including economy balance, monetization, and long-term player engagement.
My work centers on building clear, engaging player progressions and tuning systems that feel rewarding and efficient. I write precise specs, prototype features hands-on, and work closely with developers, QA, and economy designers to make sure every feature lands as intended.
I’ve led design from concept to release - covering core mechanics, event balancing, and LiveOps integration with ongoing A/B-tested iteration. Recent work includes full-cycle LiveOps events, economy tuning, and adapting feature designs for cross-project reuse.
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