Sound Designer and Editor with over three years of professional experience creating immersive audio for AAA games, cinematic trailers, and marketing content. Skilled in sound design, sound editing, dialogue editing, mixing, and audio implementations with a passion for crafting compelling sonic experiences across interactive and linear media. Fully bilingual (English/Spanish) and a dual U.S/Colombia citizen, Sebastian has hands-on experience supporting high-profile mastering workflows and building in-game audio systems—working closely with cross-disciplinary teams to troubleshoot, iterate, and deliver polished audio on schedule.

Sebastian Teodoro

Sound Designer and Editor with over three years of professional experience creating immersive audio for AAA games, cinematic trailers, and marketing content. Skilled in sound design, sound editing, dialogue editing, mixing, and audio implementations with a passion for crafting compelling sonic experiences across interactive and linear media. Fully bilingual (English/Spanish) and a dual U.S/Colombia citizen, Sebastian has hands-on experience supporting high-profile mastering workflows and building in-game audio systems—working closely with cross-disciplinary teams to troubleshoot, iterate, and deliver polished audio on schedule.

Available to hire

Sound Designer and Editor with over three years of professional experience creating immersive audio for AAA games, cinematic trailers, and marketing content. Skilled in sound design, sound editing, dialogue editing, mixing, and audio implementations with a passion for crafting compelling sonic experiences across interactive and linear media.

Fully bilingual (English/Spanish) and a dual U.S/Colombia citizen, Sebastian has hands-on experience supporting high-profile mastering workflows and building in-game audio systems—working closely with cross-disciplinary teams to troubleshoot, iterate, and deliver polished audio on schedule.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Associate Sound Designer at Zenimax Online Studios
June 1, 2023 - July 31, 2026
Created and implemented audio content for The Elder Scrolls Online across 10+ live updates and 3+ major chapter releases using Reaper and Wwise to build and integrate hundreds of gameplay assets aligned with mechanics and creative direction. Contributed to audio post-production for marketing materials—sound editing, dialogue editing, and final mixes for cinematic trailers, developer interviews, social media, and promotional videos. Led audio development for the Scribing abilities system, including organizing creative direction, sound design, and implementation of 20+ customizable abilities across 11+ skill lines. Designed ability component sounds (casts, projectiles, impacts, AOE) with original source audio and advanced processing, ensuring stylistic consistency and clarity in Reaper. Directed the sonic approach for 5+ dungeon and trial boss encounters, implementing and mixing audio in Wwise for combat clarity. Delivered implementation for 75+ Crown Store items (homes, mounts, pets,
Sound Editing Intern at The Bakery Mastering
June 1, 2022 - August 1, 2022
Supported audio editing workflows at a mastering facility by assisting with sound editing tasks and session preparation using professional audio tools.
Studio Intern (Paul Wachter Fellowship) at Grammy-winning audio and vinyl mastering studio (Sony Pictures lot)
January 1, 2022 - December 31, 2022
Supported mastering sessions and high-profile client work on the Sony Pictures lot by collaborating closely with Eric Boulanger and assisting sessions for clients including Dominic Lewis (Bullet Train) and Sony Music (Gustavo Cerati). Helped maintain studio operations by creating and organizing customer databases for media content, and coordinated day-to-day tasks to keep mastering session and client project workflows running smoothly. Engaged with industry figures and received an invitation to meet and converse with Finneas O’Connell.

Education

Bachelor of Music (Electronic Production & Design) at Berklee College of Music
September 1, 2018 - December 1, 2022
Game Sound Design (concentration) at Berklee College of Music
September 1, 2018 - December 1, 2022
Bachelor of Music in Electronic Production & Design (Video Game Sound Design concentration) at Berklee College of Music
September 1, 2018 - December 31, 2022
Studio / training (Mastering / studio internship) at The Bakery Mastering
June 1, 2022 - August 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment