I’m Seth Meshko, a 3D Generalist with extensive experience delivering end-to-end character pipelines for AR/VR, games, and animation. I shine at transforming concepts into polished assets, from modeling and texturing to rigging, animation, and in-engine delivery. I excel at building and refining pipelines, QA, and cross-functional collaboration with engineering and tech art teams to push tools and processes forward.
Beyond my technical work, I bring leadership and a passion for teaching and mentoring. I previously ran a fitness studio where I taught Yoga, TRX, and group classes, which taught me clear communication, people management, and a deep understanding of human movement. I also study Capoeira and structural anatomy to stay curious about motion and form.
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Modeling, rigging animating and rendering of 3D medical devices.
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