I'm Seth Meshko, a 3D Generalist with extensive experience delivering end-to-end character pipelines for AR/VR, games, and animation. I shine at transforming concepts into polished assets, from modeling and texturing to rigging, animation, and in-engine delivery. I excel at building and refining pipelines, QA, and cross-functional collaboration with engineering and tech art teams to push tools and processes forward. Beyond my technical work, I bring leadership and a passion for teaching and mentoring. I previously ran a fitness studio where I taught Yoga, TRX, and group classes, which taught me clear communication, people management, and a deep understanding of human movement. I also study Capoeira and structural anatomy to stay curious about motion and form.

Seth Meshko

PRO

I'm Seth Meshko, a 3D Generalist with extensive experience delivering end-to-end character pipelines for AR/VR, games, and animation. I shine at transforming concepts into polished assets, from modeling and texturing to rigging, animation, and in-engine delivery. I excel at building and refining pipelines, QA, and cross-functional collaboration with engineering and tech art teams to push tools and processes forward. Beyond my technical work, I bring leadership and a passion for teaching and mentoring. I previously ran a fitness studio where I taught Yoga, TRX, and group classes, which taught me clear communication, people management, and a deep understanding of human movement. I also study Capoeira and structural anatomy to stay curious about motion and form.

Available to hire

I’m Seth Meshko, a 3D Generalist with extensive experience delivering end-to-end character pipelines for AR/VR, games, and animation. I shine at transforming concepts into polished assets, from modeling and texturing to rigging, animation, and in-engine delivery. I excel at building and refining pipelines, QA, and cross-functional collaboration with engineering and tech art teams to push tools and processes forward.

Beyond my technical work, I bring leadership and a passion for teaching and mentoring. I previously ran a fitness studio where I taught Yoga, TRX, and group classes, which taught me clear communication, people management, and a deep understanding of human movement. I also study Capoeira and structural anatomy to stay curious about motion and form.

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Language

English
Fluent

Work Experience

Character Asset Management - Team Lead at Aquent/Meta, Facebook Reality Labs, Avatars
August 1, 2022 - Present
Led the Avatars Marketplace ingestion team focusing on quality control and asset management of vendor content. Polished assets to ensure look, fit, branding compliance, and correct deformation tested in 2D and VR environments. Created process documentation for internal and vendor use. Partnered cross-functionally with engineering and tech art teams for pipeline tool development, bug fixes, and improvements. Assisted onboarding and leadership of ingestion artists.
Lead Character Artist, Lead Technical Artist at Poet Code, Dynasty of the Magi
August 1, 2022 - August 20, 2025
Developed full pipeline character art including modeling, texturing, rigging, and animation for humanoid and creature assets. Integrated clothing assets into mix-and-match systems within the game engine. Managed project and process documentation from concept to game delivery.
Character Pipeline – Lead Character Artist, Lead Technical Artist at East Edge Studios, Driven 2 Win, Battle Bees
March 1, 2020 - August 20, 2025
Oversaw creation and implementation of 6 NFL star avatars, including likeness modeling, texturing from photogrammetry, rigging, and animation. Modeled, textured, rigged, and animated equipment. Also created cartoon airships from 2D concepts including UV layout and scripting for the Battle Bees IP.
Freelance 3D Generalist at Various
December 1, 2018 - August 20, 2025
Produced 3D imagery for explainer videos, court proceedings, medical animations, product beauty shots, and web advertising. Worked in software rendering, PBR pipeline, and compositing.
Medical Animator, 3D Generalist, Instructional Design at e-Trinsic, a division of Symbionix
February 1, 2009 - August 20, 2025
Created surgical animations, anatomical references, medical device functions, and promotional renders. Collaborated with doctors, lawyers, engineers, and medical sales to develop medical courseware. Full pipeline development and PBR software rendering.
Lab Tech at University of Colorado
May 1, 2006 - August 20, 2025
Worked as a broadcast engineer in a studio lab for live online courses and provided instructional technical support in a 3D animation lab helping students learn Maya and digital media tools.
Ingestion Team Lead at Aquent/Meta, Facebook Reality Labs, Avatars
August 1, 2022 - Present
Quality control and asset management for vendor-provided content; asset polishing for look, fit, branding, and proper deformation in the avatars marketplace. Assets tested in 2D rendering environments and VR experiences. Created documentation for internal and vendor processes. Worked cross-functionally with engineering and tech art teams to help develop criteria for new pipeline tools, bug fixes, and pipeline improvements. Assisted in onboarding new hires and led a team of ingestion artists.
Lead Character Artist, Lead Technical Artist at Poet Code, Dynasty of the Magi
December 1, 2020 - August 31, 2022
Full pipeline character development including humanoid asset modeling, texturing, rigging, and animation. Integrating clothing assets into a closet system. Creature modeling and texturing, rigging, and animation. Delivered assets from concept to engine delivery with project and process documentation.
Lead Character Artist, Lead Technical Artist at East Edge Studios
December 1, 2018 - March 31, 2020
Oversaw the creation and implementation of avatars for 3D/AR fitness app Driven 2 Win and Battle Bees. Led full character pipeline development, likeness modeling/texturing from photogrammetry, rigging and animation, asset implementation in engine; built equipment modeling/texturing, rigging and animation; contributed 3D airship design from 2D concepts including UV layout and some scripting.
Freelance 3D Generalist at Various
February 1, 2009 - December 31, 2018
3D imagery for explainer videos, court proceedings, medical animations, product beauty shots and web advertising. Software rendering, PBR pipeline, compositing.
Medical Animator, 3D Generalist, Instructional Design at e-Trinsic a division of Symbionix
September 1, 2005 - February 28, 2009
Full pipeline 3D generalist; developed courseware for medical professionals; collaborated with doctors, lawyers, engineers and other stakeholders to create surgical animations, anatomical references, medical device function, and high-quality renders for promotional material.
Lab Tech at University of Colorado
January 1, 2002 - January 1, 2006
Worked in two media labs; broadcast engineer for live online courses; instructional tech helping students learn Maya and other digital media tools.

Education

BFA, 3D Animation at University of Colorado
January 11, 2030 - May 1, 2006
BFA at University of Colorado
January 11, 2030 - May 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Media & Entertainment, Gaming, Education, Professional Services, Software & Internet