I am a music composer and audio artist based in Madrid with extensive experience in indie video game development. Currently, I serve as an Audio Director where I compose music, design sound, engineer audio, and direct voice acting for immersive gaming experiences. I am passionate about advancing my career into the AAA video game industry and bringing my skills to larger scale projects. Over the past several years, I have successfully managed all audio-related tasks in remote and hybrid work environments, working with tools like Unity, Unreal, Wwise, ProTools, and FL Studio. My expertise includes interactive soundtracks, audio programming, and sound integration, helping games come alive with rich, immersive audio landscapes.

Alberto Alcázar

I am a music composer and audio artist based in Madrid with extensive experience in indie video game development. Currently, I serve as an Audio Director where I compose music, design sound, engineer audio, and direct voice acting for immersive gaming experiences. I am passionate about advancing my career into the AAA video game industry and bringing my skills to larger scale projects. Over the past several years, I have successfully managed all audio-related tasks in remote and hybrid work environments, working with tools like Unity, Unreal, Wwise, ProTools, and FL Studio. My expertise includes interactive soundtracks, audio programming, and sound integration, helping games come alive with rich, immersive audio landscapes.

Available to hire

I am a music composer and audio artist based in Madrid with extensive experience in indie video game development. Currently, I serve as an Audio Director where I compose music, design sound, engineer audio, and direct voice acting for immersive gaming experiences. I am passionate about advancing my career into the AAA video game industry and bringing my skills to larger scale projects.

Over the past several years, I have successfully managed all audio-related tasks in remote and hybrid work environments, working with tools like Unity, Unreal, Wwise, ProTools, and FL Studio. My expertise includes interactive soundtracks, audio programming, and sound integration, helping games come alive with rich, immersive audio landscapes.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Audio Director at Yanoga Studio
September 30, 2023 - August 8, 2025
Managed audio programming and integration with Unity and FMOD, sound design, creation of sound effects, and music production for the game Yami No Game in a hybrid work setup.
Audio Director at Yanoga Studio (indie)
September 30, 2023 - August 8, 2025
Audio programming and integration with Unity and FMOD, managing sound design, creating sound effects, and producing music for the game Yami No Game.
Audio Director at Stendhal Games
March 1, 2021 - Present
Designing sound effects, composing the interactive soundtrack, directing voice acting, speech implementation, programming audio, and integrating all audio components with Unity (using C#) and FMOD for the video game Arcanima: Mist of Oblivion.
Audio Director at Stendhal Games
March 1, 2021 - Present
Designing sound effects, composing the interactive soundtrack, directing voice acting, speech implementation, programming audio, and integrating with Unity (using C#) and FMOD for the video game Arcanima: Mist of Oblivion.
Audio Director at Kilonova Studios
February 28, 2021 - August 8, 2025
Oversaw artistic direction including 3D environment design for procedural levels, audio programming with Unity and FMOD, sound effects design, and composition of an interactive soundtrack for the game Ogmia: Chains of Wisdom. Also developed a custom audio engine in JavaScript for Phaser featuring robotic speech generation for the video game Starvail.
Audio Director at Kilonova Studios (indie)
February 28, 2021 - August 8, 2025
Oversaw artistic direction including 3D environment design for procedural levels, audio programming with Unity and FMOD, designed sound effects, and composed interactive soundtrack for Ogmia: Chains of Wisdom. Programmed a custom audio engine in JavaScript for Phaser with robotic speech generation for Starvail alongside managing sound design and soundtrack composition.
Music Producer, Audio Artist and Video Editor (Freelance) at Seven Words Music
January 1, 2017 - Present
Music composing, ghost producing, beat-making for artists, audio design, sound engineering, and video editing specialized in video games. Skilled in Unity, Unreal, Wwise, ProTools, FL Studio, and Adobe Premiere. Worked on video games such as Where Dreams Die, Masquerade Bar, Katarsis, Duel for the Dead, Frontiers Reach and collaborated with TÚ, YO Y EL INDIE.
Music Producer, Audio Artist and Video Editor at Seven Words Music Freelance
January 1, 2017 - Present
Music composing, ghost producing, beat-making for artists, audio design, sound engineering, and video editing specialized in video games. Use tools like Unity, Unreal, Wwise, ProTools, FL Studio, and Adobe Premiere for titles such as Where Dreams Die, Masquerade Bar, Katarsis, Duel for the Dead, and Frontiers Reach. Collaborator of TÚ, YO Y EL INDIE.
Full-stack Developer at Babait Web Solutions and Security
August 31, 2016 - August 8, 2025
Backend programming, web development and design focused on E-Commerce platforms like OsCommerce, PrestaShop, and WordPress. Managed PHP and MySQL databases to ensure optimal functionality, data integrity, stock control and security for clients such as KPMG, Infrico EU/USA, Sweet Professional, and Illusion Store.
Full-stack Developer at Babait Web Solutions and Security
August 31, 2016 - August 8, 2025
Backend programming, web development and design mainly for E-Commerce platforms like OsCommerce, PrestaShop, and WordPress. Managed PHP and MySQL databases ensuring optimal functionality, data integrity, stock control, and security. Worked with clients including KPMG, Infrico EU/USA, Sweet Professional, and Illusion Store.
Sound Engineer at Input Studios
October 31, 2015 - August 8, 2025
On-site recording, mixing, and post-production of music and sound for audiovisual content using ProTools and Reaper. Performed Automated Dialogue Replacement (ADR), Foley, sound effects, and worked with live bands and theater productions.
Sound Engineer at Input Studios
October 31, 2015 - August 8, 2025
Recording, mixing, and post-production of music and sound for audiovisual content using ProTools and Reaper. Tasks included Automated Dialogue Replacement (ADR), Foley, sound effects, live bands, theater, and spots.

Education

University Degree Videogame Design and Development at Universidad Rey Juan Carlos
January 1, 2017 - August 8, 2025
Associate Degree Sound for Audiovisuals and Entertainment at CIFP José Luis Garci
January 1, 2013 - December 31, 2015
Associate Degree Network Computer Systems Management at Gredos San Diego Buitrago
January 1, 2011 - December 31, 2013
University Degree Videogame Design and Development · Computer Engineering at Universidad Rey Juan Carlos
January 1, 2017 - August 8, 2025
Associate Degree Sound for Audiovisuals and Entertainment · Audio Engineering at CIFP José Luis Garci
January 1, 2013 - December 31, 2015
Associate Degree Network Computer Systems Management · Computer Engineering at Gredos San Diego Buitrago
January 1, 2011 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet