I am Muhammad Shaharyar, a Senior 3D Animator with extensive experience creating high-quality character, cinematic, and game animations for films, trailers, advertisements, and real-world projects. I have strong experience in body mechanics, animation, facial animation, and combat animation, with hands-on experience in Maya, Blender, and Unreal Engine pipelines.

Muhammad Shaharyar

PRO

I am Muhammad Shaharyar, a Senior 3D Animator with extensive experience creating high-quality character, cinematic, and game animations for films, trailers, advertisements, and real-world projects. I have strong experience in body mechanics, animation, facial animation, and combat animation, with hands-on experience in Maya, Blender, and Unreal Engine pipelines.

Available to hire

I am Muhammad Shaharyar, a Senior 3D Animator with extensive experience creating high-quality character, cinematic, and game animations for films, trailers, advertisements, and real-world projects.

I have strong experience in body mechanics, animation, facial animation, and combat animation, with hands-on experience in Maya, Blender, and Unreal Engine pipelines.

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Language

English
Fluent

Work Experience

Senior 3D Animator at Vertex Frame Studio
January 1, 2023 - January 1, 2025
Created high-quality character, combat, facial, and cinematic animations for film and commercial projects. Demonstrated emotionally driven performances using strong acting and body mechanics principles. Collaborated with directors, rigging, and lighting teams to ensure animation quality and visual consistency. Delivered polished shots under tight deadlines while maintaining cinematic standards. Optimized animations for final renders and real-time presentation where required. Cinematics & Shorts: Produced cinematic character animations for short films and visuals storytelling projects.
3D Generalist at Zack D Films
January 1, 2022 - January 1, 2023
Created cinematic character animations and in-game sequences for action-based film/game projects. Animated combat, locomotion, and gameplay-driven character actions. Integrated animations into real-time pipelines using Unreal Engine. Collaborated with art and lighting teams to ensure smooth asset integration and consistent visuals.
3D Animator at CG Bros
January 1, 2021 - January 1, 2022
Created cinematic animations and in-game sequences; integrated animations into real-time pipelines using Unreal Engine. Developed character animations for gameplay systems, including idle, movement, and combat states. Performed motion capture cleanup and enhanced keyframe animation for stylized realism. Collaborated with game design and art teams to ensure smooth animation transitions.
Senior 3D Animator at Vertex Frame Studios
January 1, 2023 - December 31, 2025
Create high-quality character, combat, facial, and cinematic animations for film and commercial projects. Collaborated with directors, rigging, and lighting teams to ensure animation quality and visual consistency. Delivered polished shots under tight deadlines while maintaining cinematic standards. Optimized animations for final renders and real-time presentation where required.
3D Animator at Zack D Films
January 1, 2022 - December 31, 2023
Created cinematic character animations and in-game sequences for action-based film projects; integrated motion-captured data and clean-up with stylized realism; collaborated with directors and rigging teams to maintain visual consistency across shots.

Education

Bachelor of Fine Arts (BFA) in Animation & Visual Effects at Savannah College of Art and Design (SCAD), USA
January 11, 2030 - January 2, 2026
Bachelor of Fine Arts (BFA) in Animation & Visual Effects at Savannah College of Art and Design (SCAD), USA
January 11, 2030 - January 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet