Muhammad Shaherfi

Available to hire

Hi, I’m Muhammad Shaherfi, a Game Designer & Interactive Artist who loves turning ideas into lively, playable experiences.

About

Hi, I’m Muhammad Shaherfi, a Game Designer & Interactive Artist who loves turning ideas into lively, playable experiences. I prototype quickly, explore new tech, and enjoy collaborating across design, engineering, and production to ship engaging experiences.

My work spans game design, interactive media, and education-focused experiences—compressing complex concepts into intuitive interfaces, beautiful visuals, and fun interactions. I thrive in fast-paced environments where curiosity, craft, and teamwork drive the product forward.

  • 3 years' experience
  • Joined October 2025

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

Game Developer · FragcolorOct 2025 – Oct 2025 · 1 mo

Rapidly prototyped showcase games using the company’s proprietary language as the 'user zero' for its game engine; designed and developed a Vue.js website as an interactive extension of Rhythm Run; created the Forsync product website in Webflow; improved and documented the proprietary language with beginner-friendly tutorials; produced illustrated and animated ad campaigns using Illustrator, Figma, After Effects, and Blender; managed scheduling and publishing across social channels.

Game Developer · FragcolorOct 2025 – Oct 2025 · 1 mo

Learnt the organisation’s proprietary language and became the “user zero” of its game engine, building showcase games that demonstrated core capabilities. Prototyped Ambal, the organisation’s flagship title, establishing core gameplay loops, tools pipeline, and a reusable project template for future builds. Improved and documented the company’s proprietary language by overhauling docs, filling gaps, and publishing beginner-friendly tutorials. Illustrated and animated ad campaigns: created collateral and one-pagers in Illustrator; produced professional motion graphics in After Effects/Blender; managed scheduling and publishing across social channels.

Interactive Designer · LKC School of Medicine Digital Learning TeamJan 2022 – Jan 2022 · 1 mo

Led interns as Principal Interaction Designer to create an e-learning module for Prof. Maurice Van Steesel, overseeing interactive design, UX improvements, and Adobe Captivate scripting to enhance usability, navigation, and learner engagement. Collaborated as Research Assistant to design and develop a Unity-based app that helps medical students learn and retain knowledge through interactive experiences, focusing on UI design, interaction flow, and usability.

Interactive Designer · LKC School of Medicine Digital Learning TeamJan 2022 – Oct 2025 · 3 yrs 10 mos

Education

Bachelor of Fine Arts in Design Art · Nanyang Technological University2017 – 2021
Bachelor Degree of Fine Arts in Design Art - Interactive Media · Nanyang Technological University2017 – 2021

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