Hi, I’m Muhammad Shaherfi, a Game Designer & Interactive Artist who loves turning ideas into lively, playable experiences. I prototype quickly, explore new tech, and enjoy collaborating across design, engineering, and production to ship engaging experiences. My work spans game design, interactive media, and education-focused experiences—compressing complex concepts into intuitive interfaces, beautiful visuals, and fun interactions. I thrive in fast-paced environments where curiosity, craft, and teamwork drive the product forward.

Muhammad Shaherfi

Hi, I’m Muhammad Shaherfi, a Game Designer & Interactive Artist who loves turning ideas into lively, playable experiences. I prototype quickly, explore new tech, and enjoy collaborating across design, engineering, and production to ship engaging experiences. My work spans game design, interactive media, and education-focused experiences—compressing complex concepts into intuitive interfaces, beautiful visuals, and fun interactions. I thrive in fast-paced environments where curiosity, craft, and teamwork drive the product forward.

Available to hire

Hi, I’m Muhammad Shaherfi, a Game Designer & Interactive Artist who loves turning ideas into lively, playable experiences. I prototype quickly, explore new tech, and enjoy collaborating across design, engineering, and production to ship engaging experiences.

My work spans game design, interactive media, and education-focused experiences—compressing complex concepts into intuitive interfaces, beautiful visuals, and fun interactions. I thrive in fast-paced environments where curiosity, craft, and teamwork drive the product forward.

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Language

English
Fluent

Work Experience

Game Developer at Fragcolor
October 1, 2025 - October 22, 2025
Learnt the organisation’s proprietary language and became the “user zero” of its game engine, building showcase games that demonstrated core capabilities. Prototyped Ambal, the organisation’s flagship title, establishing core gameplay loops, tools pipeline, and a reusable project template for future builds. Improved and documented the company’s proprietary language by overhauling docs, filling gaps, and publishing beginner-friendly tutorials. Illustrated and animated ad campaigns: created collateral and one-pagers in Illustrator; produced professional motion graphics in After Effects/Blender; managed scheduling and publishing across social channels.
Interactive Designer at LKC School of Medicine Digital Learning Team
January 1, 2022 - October 22, 2025
Led a team of interns to design an E-Module for Professor of Dermatology and Skin Biology, Dr Maurice Van Steesel. Drew assets using Illustrator and scripted the E-module in Adobe Captivate. Worked with Professor of Anatomy Dr Ranganath Vallabhajosyula as a Research Assistant to design an app for a research study. Designed the UI and developed the app in Unity.
Game Developer at Fragcolor
October 1, 2025 - October 1, 2025
Rapidly prototyped showcase games using the company’s proprietary language as the 'user zero' for its game engine; designed and developed a Vue.js website as an interactive extension of Rhythm Run; created the Forsync product website in Webflow; improved and documented the proprietary language with beginner-friendly tutorials; produced illustrated and animated ad campaigns using Illustrator, Figma, After Effects, and Blender; managed scheduling and publishing across social channels.
Interactive Designer at LKC School of Medicine Digital Learning Team
January 1, 2022 - January 1, 2022
Led interns as Principal Interaction Designer to create an e-learning module for Prof. Maurice Van Steesel, overseeing interactive design, UX improvements, and Adobe Captivate scripting to enhance usability, navigation, and learner engagement. Collaborated as Research Assistant to design and develop a Unity-based app that helps medical students learn and retain knowledge through interactive experiences, focusing on UI design, interaction flow, and usability.

Education

Bachelor of Fine Arts in Design Art at Nanyang Technological University
August 1, 2017 - July 1, 2021
Bachelor Degree of Fine Arts in Design Art - Interactive Media at Nanyang Technological University
August 1, 2017 - July 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet