Hi, I'm Shane Rathle, a passionate game designer and artist with experience in both indie and AAA game development. Over the years, I've collaborated on a variety of projects, from 3D sound-based horror games to pixel-art platformers, and I've enjoyed crafting unique game mechanics and detailed character designs. I'm fluent in French, skilled in both Unity and Unreal Engine 4, and always eager to learn new tools and techniques. I also have experience in quality assurance and board game design, which has broadened my understanding of game development from various perspectives. Whether working solo on narrative-driven visual novels or alongside a team in larger studios, I focus on creativity, communication, and producing polished, enjoyable experiences.

Shane Rathle

Hi, I'm Shane Rathle, a passionate game designer and artist with experience in both indie and AAA game development. Over the years, I've collaborated on a variety of projects, from 3D sound-based horror games to pixel-art platformers, and I've enjoyed crafting unique game mechanics and detailed character designs. I'm fluent in French, skilled in both Unity and Unreal Engine 4, and always eager to learn new tools and techniques. I also have experience in quality assurance and board game design, which has broadened my understanding of game development from various perspectives. Whether working solo on narrative-driven visual novels or alongside a team in larger studios, I focus on creativity, communication, and producing polished, enjoyable experiences.

Available to hire

Hi, I’m Shane Rathle, a passionate game designer and artist with experience in both indie and AAA game development. Over the years, I’ve collaborated on a variety of projects, from 3D sound-based horror games to pixel-art platformers, and I’ve enjoyed crafting unique game mechanics and detailed character designs. I’m fluent in French, skilled in both Unity and Unreal Engine 4, and always eager to learn new tools and techniques.

I also have experience in quality assurance and board game design, which has broadened my understanding of game development from various perspectives. Whether working solo on narrative-driven visual novels or alongside a team in larger studios, I focus on creativity, communication, and producing polished, enjoyable experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

French
Fluent

Work Experience

French Bilingual Debug Tester - Aerotek at Nintendo
April 30, 2022 - July 28, 2025
Worked closely with developers on an unannounced Nintendo title to discover, research, and write up clear and concise bug reports. Assisted the localization team by working in multiple languages and collaborated with project leadership to deepen understanding of AAA game development pipeline.
Game Artist and Designer at Quite Good
September 1, 2020 - Present
Collaborated with a team of artists to produce assets in various styles and designed diverse systems for multiple titles including unannounced projects. Created 3D assets and designed sound-physics systems, developed character designs and animations, and contributed heavily to level design and game mechanics for several indie games.
Quality Assurance Tester at Ascendant Studios
September 30, 2023 - July 28, 2025
Performed testing on the studio’s first title Immortals of Aveum, supporting various departments and working directly in Unreal Engine. Improved communication skills while collaborating with a larger, multidisciplinary team.
Game Designer and Artist at Fish Fear Me
February 1, 2024 - Present
Served as game designer and artist for this unpublished board game title. Developed the concept into a finished prototype ready for publication, engaged with international board game communities, and conducted playtests at conventions and festivals.

Education

Bachelor’s of Science at University of California, Santa Barbara
January 1, 2016 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet