I'm Shawn Hopkins Hamilton, a seasoned Art Director and Technical Artist specializing in mobile, casual, and mid-core games. Over 12 years leading visual development, crafting cohesive art styles, creating production-ready assets, and collaborating closely with design, product, and engineering teams. I excel at bridging creative direction with technical implementation—mentoring artists, refining asset pipelines, supporting live content, and balancing visual quality with mobile performance. I'm actively exploring AI-assisted workflows to improve concept iteration, visual consistency, asset variation, and production efficiency.

Shawn Hopkins

I'm Shawn Hopkins Hamilton, a seasoned Art Director and Technical Artist specializing in mobile, casual, and mid-core games. Over 12 years leading visual development, crafting cohesive art styles, creating production-ready assets, and collaborating closely with design, product, and engineering teams. I excel at bridging creative direction with technical implementation—mentoring artists, refining asset pipelines, supporting live content, and balancing visual quality with mobile performance. I'm actively exploring AI-assisted workflows to improve concept iteration, visual consistency, asset variation, and production efficiency.

Available to hire

I’m Shawn Hopkins Hamilton, a seasoned Art Director and Technical Artist specializing in mobile, casual, and mid-core games. Over 12 years leading visual development, crafting cohesive art styles, creating production-ready assets, and collaborating closely with design, product, and engineering teams.

I excel at bridging creative direction with technical implementation—mentoring artists, refining asset pipelines, supporting live content, and balancing visual quality with mobile performance. I’m actively exploring AI-assisted workflows to improve concept iteration, visual consistency, asset variation, and production efficiency.

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Work Experience

Lead Animator at Essence Cartoons
October 1, 2015 - October 1, 2016
Produced 2D animation, vector backgrounds, storyboards, and animation assets for short-form productions.
Art Director / Lead Artist / Technical Artist / Developer at SHG Studios
January 1, 2013 - June 1, 2025
Led visual development for 12+ mobile and PC titles, establishing cohesive art styles, visual targets, and production-ready style guides. Created and implemented characters, environments, UI/UX assets, animations, VFX, icons, and promotional assets for Unity-based games. Defined visual direction for casual and mid-core experiences, ensuring art-supported gameplay clarity, player engagement, and product goals. Built and improved art pipelines for asset creation, review, optimization, export, and Unity integration, reducing production time by approximately 25%. Developed shaders, VFX, technical art solutions, and pipelines to support stylized visuals while maintaining mobile performance. Partnered with programmers, designers, and product stakeholders to align visuals with gameplay systems, feature requirements, and technical constraints. Reviewed and approved assets before integration, ensuring visual consistency, usability, performance, and alignment with art direction. Designed mobile-
Freelance Graphic Designer / Illustrator / Animator at Shawn Hopkins Design
October 1, 2001 - August 1, 2012
Designed branding, marketing materials, illustrations, web graphics, promotional creative, and client-facing visual assets.

Education

Diploma, Video Game Development and Design at trIOS College
January 1, 2010 - January 1, 2012
Graduated with Honours, and Volunteer Award
Diploma, Computer Graphic Arts at International Career School Canada
January 1, 2002 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail