I’m a Unity Certified Expert with 12+ years of hands-on Unity experience and 25+ years in software, systems design, and creative development. I specialize in building immersive XR and multiplayer experiences, architecting scalable systems, and delivering high-quality game features from concept to production. I’m known for leading high-performance teams, mentoring developers, and pushing the creative and technical boundaries for real-time 3D. I have led cross-functional teams on projects spanning VR/AR, web-based virtual worlds, and mobile titles, with a focus on robust architectures, scalable features, and polished user experiences. I thrive in fast-paced environments, enjoy mentoring junior developers, and continuously explore new technologies to push the boundaries of interactive 3D reality.

Scott H. Cameron

I’m a Unity Certified Expert with 12+ years of hands-on Unity experience and 25+ years in software, systems design, and creative development. I specialize in building immersive XR and multiplayer experiences, architecting scalable systems, and delivering high-quality game features from concept to production. I’m known for leading high-performance teams, mentoring developers, and pushing the creative and technical boundaries for real-time 3D. I have led cross-functional teams on projects spanning VR/AR, web-based virtual worlds, and mobile titles, with a focus on robust architectures, scalable features, and polished user experiences. I thrive in fast-paced environments, enjoy mentoring junior developers, and continuously explore new technologies to push the boundaries of interactive 3D reality.

Available to hire

I’m a Unity Certified Expert with 12+ years of hands-on Unity experience and 25+ years in software, systems design, and creative development. I specialize in building immersive XR and multiplayer experiences, architecting scalable systems, and delivering high-quality game features from concept to production. I’m known for leading high-performance teams, mentoring developers, and pushing the creative and technical boundaries for real-time 3D.

I have led cross-functional teams on projects spanning VR/AR, web-based virtual worlds, and mobile titles, with a focus on robust architectures, scalable features, and polished user experiences. I thrive in fast-paced environments, enjoy mentoring junior developers, and continuously explore new technologies to push the boundaries of interactive 3D reality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Japanese
Beginner

Work Experience

Senior Unity Developer & Team Lead at Bonfire (Dimension X)
April 1, 2023 - Present
Led Unity development for an upcoming release, integrating 2D/3D assets and gameplay mechanics; oversaw builds for Google Play and Apple App Store. Contributed to Digital Twin and educational VR projects.
Technical & Creative Lead at Metasphere (IOTA+)
June 1, 2022 - September 19, 2025
Architected and delivered the teaser prototype of a Web3-based virtual world with NFTs, multiplayer gameplay, and user-generated content. Directed creative and technical strategy from prototyping through public launch.
Senior Unity Developer at CADEsport
February 1, 2023 - September 19, 2025
Implemented a customizable avatar system for a virtual cycling sports experience that supports physical equalization. Focused on clean architecture, UI/UX polish, and scalable feature development.
Senior Unity Developer at Curio XR
March 1, 2022 - September 19, 2025
Developed multiplayer XR systems for an educational VR app. Integrated skeletal models, AI-powered avatars, and controller-free interactions for Meta Quest. Supported student learning and engagement tools.
Senior Unity Engineer at Castle Chaos (Pluck Games)
April 1, 2021 - September 19, 2025
Delivered core game systems for a mobile 3D dungeon crawler. Integrated BaaS solutions (brain Cloud, Unity Addressables & IAP, Analytics) and collaborated with art and design to ship MVP builds.
Senior Unity Engineer & Team Lead at Viglo LLC
November 1, 2020 - September 19, 2025
Architected and maintained scalable game systems in Unity. Led feature prototyping and user testing. Designed multiplayer and networking architecture (SmartFoxServer, WebRTC, Agora). Deployed DLC using Unity Addressables and Unity CCD. Built CI/CD pipelines on Unity Cloud Build.
Independent Software Developer / Media Specialist at io house ltd.
March 1, 2004 - Present
Provided technical consulting and Unity prototyping services. Built web-based backends in .NET MVC, WordPress, and e-commerce platforms. Directed video and multimedia content production from concept through post. Designed and deployed over 40 websites with responsive, branded UIs.
Unity Course Auditor & Mentor at Zenva Academy
February 1, 2021 - Present
QA and technical validation of C#, Unity, Phaser, and C++ course content. Mentored learners via direct support channel. Proposed and implemented fixes for architecture, clarity, and engagement.

Education

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Qualifications

Unity Certified Expert: Programmer
January 1, 2020 - September 19, 2025
Unity Create with VR for Educators
January 1, 2021 - September 19, 2025

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services