Hi, I’m Ruslan Krasikov, a Senior Unity Developer based in New York. I have 10+ years of professional experience building mobile, desktop, and simulation applications with Unity and C#. My strengths include game play systems architecture, performance optimization, and shader programming. I’m passionate about cross-disciplinary collaboration with design, art, and backend teams, delivering features from prototype to live product, improving scalability, and supporting large codebases. I’m currently developing an independent physics-based 2D platformer (Oloo).

Ruslan Krasikov

Hi, I’m Ruslan Krasikov, a Senior Unity Developer based in New York. I have 10+ years of professional experience building mobile, desktop, and simulation applications with Unity and C#. My strengths include game play systems architecture, performance optimization, and shader programming. I’m passionate about cross-disciplinary collaboration with design, art, and backend teams, delivering features from prototype to live product, improving scalability, and supporting large codebases. I’m currently developing an independent physics-based 2D platformer (Oloo).

Available to hire

Hi, I’m Ruslan Krasikov, a Senior Unity Developer based in New York. I have 10+ years of professional experience building mobile, desktop, and simulation applications with Unity and C#. My strengths include game play systems architecture, performance optimization, and shader programming.

I’m passionate about cross-disciplinary collaboration with design, art, and backend teams, delivering features from prototype to live product, improving scalability, and supporting large codebases. I’m currently developing an independent physics-based 2D platformer (Oloo).

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner

Language

Russian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at Solan Games
January 1, 2025 - Present
Developing gameplay systems for an unannounced mobile title. Implemented core systems including ability system, enemy targeting, and level navigation. Led inventory redesign, improving scalability and maintainability. Refactored gameplay systems to enhance performance and code architecture. Integrated back-end services including PlayFab and Firebase.
Senior Unity Developer at Ten Square Games
January 1, 2021 - January 1, 2024
Developed gameplay systems and production features for a large-scale live-service mobile game. Improved memory usage and run-time performance on mobile devices. Contributed to core architecture refactoring and system integration. Built tools and optimized asset workflows to support artist pipelines. Led UI system redesign and integration reducing onboarding costs and improving performance.
Senior Unity Developer at Kama Games Studio
January 1, 2018 - January 1, 2021
Implemented gameplay logic and server communication systems. Migrated project rendering pipeline to Universal Render Pipeline (URP). Developed a custom URP fork to support project-specific rendering features. Updated shading models and improved graphics performance. Supported production teams with rapid prototyping and technical solutions.
Software Engineer at Logstream
January 1, 2015 - January 1, 2016
Developed backend services for electronic document processing systems. Built enterprise applications using C#/.NET with AngularJS.

Education

M.S. in Systems Analysis and Management at International University 'Dubna'
January 11, 2030 - March 16, 2026
B.S. in Informatics and Computer Engineering at International University 'Dubna'
January 11, 2030 - March 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer in New York today.