_Website not available. Sign in: https://www.twine.net/signup_ Hi, I’m Muhammad Shoaib Mughal. I am a results-driven CGI artist with 20+ years of experience creating photorealistic 3D assets and immersive environments for AAA games, VR, and broadcast media. I’ve led end-to-end CGI pipelines, mentored teams, and delivered high-impact visuals on tight timelines. I love leveraging AI-driven workflows to boost efficiency and push creative boundaries. I thrive on collaborating with directors, mentoring artists, and implementing AI-powered workflows to boost efficiency and quality. I’m passionate about pushing the boundaries of digital artistry and creating content that raises the bar for the industry.…

Muhammad Shoaib Mughal

_Website not available. Sign in: https://www.twine.net/signup_ Hi, I’m Muhammad Shoaib Mughal. I am a results-driven CGI artist with 20+ years of experience creating photorealistic 3D assets and immersive environments for AAA games, VR, and broadcast media. I’ve led end-to-end CGI pipelines, mentored teams, and delivered high-impact visuals on tight timelines. I love leveraging AI-driven workflows to boost efficiency and push creative boundaries. I thrive on collaborating with directors, mentoring artists, and implementing AI-powered workflows to boost efficiency and quality. I’m passionate about pushing the boundaries of digital artistry and creating content that raises the bar for the industry.…

Available to hire

Website not available. Sign in: https://www.twine.net/signup

Hi, I’m Muhammad Shoaib Mughal. I am a results-driven CGI artist with 20+ years of experience creating photorealistic 3D assets and immersive environments for AAA games, VR, and broadcast media. I’ve led end-to-end CGI pipelines, mentored teams, and delivered high-impact visuals on tight timelines. I love leveraging AI-driven workflows to boost efficiency and push creative boundaries.

I thrive on collaborating with directors, mentoring artists, and implementing AI-powered workflows to boost efficiency and quality. I’m passionate about pushing the boundaries of digital artistry and creating content that raises the bar for the industry.

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Language

English
Fluent
Urdu
Fluent

Work Experience

Senior CGI Artist at Self-Employed
April 1, 2025 - Present
Lead the creation of high-fidelity 3D assets and environments for games, VR, AR, and 3D printing; oversee end-to-end CGI pipelines; collaborate with creative directors; deliver photorealistic content under deadlines.
Senior CGI Artist (Freelance) at Self-Employed, Pakistan
April 1, 2025 - Present
Lead the creation of high-fidelity 3D assets, including characters, creatures, and environments, for games, VR, AR, and 3D printing projects across global clients. Oversee end-to-end CGI pipelines, ensuring seamless integration of modeling, texturing, lighting, and animation.
Lead CGI Artist at WEOM
March 31, 2025 - September 26, 2025
Directed immersive VR environments and interactive point-of-interest systems; managed a team of artists; implemented AI-driven tools to streamline workflows and reduce production timelines.
Lead CGI Artist at WEOM
March 1, 2025 - September 26, 2025
Directed immersive VR environments for Meta World, led a team of artists, and scripted interactive POI systems for real-time engagement on mobile and VR platforms. Implemented AI-driven tools to streamline workflows, reducing production timelines.
Technical CGI Artist (Unity 3D) at NETSOL Technologies Inc.
March 31, 2023 - September 26, 2025
Specialized in high-fidelity characters and environments for Unity projects; optimized pipelines for cross-platform delivery.
Assistant Manager | Senior Technical CGI Artist at NETSOL Technologies Inc.
March 31, 2023 - September 26, 2025
Managed a team of artists; mentored on advanced texturing and rendering; improved asset integration and team throughput.
Graphic Manager (CGI Lead) at NETSOL Technologies Inc.
March 31, 2023 - September 26, 2025
Led CGI content creation, asset design, and CGI pipelines; collaborated across departments to deliver VR/3D content for enterprise platforms.
Assistant Manager | Senior Technical CGI Artist at NETSOL Technologies Inc.
March 1, 2023 - September 26, 2025
Led asset creation for games and VR projects, collaborated with creative directors to align assets with project vision, mentored junior artists, and improved texture/shading pipelines to deliver photorealistic content under tight deadlines.
Graphic Manager (CGI Lead) at NETSOL Technologies Inc.
March 1, 2023 - September 26, 2025
Managed a team of 10+ artists to develop 3D content for Meta World, environment design, and digital twin integration for VR applications. Optimized CGI pipelines to improve cross-department collaboration and project delivery, and created smart remote monitoring systems for real-time analytics.
Visiting Professor (CGI and Game Design) at Baabroz
December 1, 2021 - September 26, 2025
Designed and delivered workshops on advanced 3D game production; mentored students in ZBrush/Unity and portfolio development.
Visiting Professor (CGI & Game Design) at Baabroz, Lahore District
December 1, 2021 - September 26, 2025
Designed and delivered workshops on advanced 3D game production; mentored students in ZBrush, Unity, and pipeline management.
Lecturer (Game Art & CGI) at National College of Arts
April 1, 2019 - September 26, 2025
Taught game character design, 3D printing, and post-production pipelines; guided students to industry-ready portfolios.
Lecturer (Game Art & CGI) at National College of Arts, Lahore
April 1, 2019 - September 26, 2025
Taught courses on game character design, 3D printing, and post-production pipelines; guided students to create portfolio-ready CGI projects.
3D Scan Fix Specialist at The Collection, Lincoln & Oliver Laric
September 30, 2014 - September 26, 2025
Led real-time 3D scan fixes with precision; optimized scan data for post-production compatibility.
3D Scan Fix Specialist at The Collection, Lincoln & Oliver Laric
September 1, 2014 - September 26, 2025
Led real-time 3D scan fixes with precision; optimized scan data for post-production and delivered high-quality results under tight deadlines.
Senior Technical CGI Artist (Unity 3D) at TKXel
June 30, 2014 - September 26, 2025
Directed Unity-based asset creation and real-time rendering; established artist–developer pipelines.
Senior Technical CGI Artist (Unity 3D) at Tkxel
June 30, 2014 - September 26, 2025
Produced high-fidelity Unity assets for mobile and VR, collaborated with developers to optimize performance, and mentored peers to raise overall asset quality.
Technical CGI Artist (Unity 3D) at NETSOL Technologies Inc.
June 1, 2014 - September 26, 2025
Created assets for games and VR using Maya, 3ds Max, and Substance Painter; contributed to pipeline improvements and cross-team collaborations.
Technical CGI Artist at North Bay Solutions
July 31, 2013 - September 26, 2025
Created high-fidelity assets for multiple projects; optimized asset delivery for cross-platform games.
3D Artist at North Bay Solutions
July 1, 2013 - September 26, 2025
Developed 3D content and digital twin assets; established optimized CGI pipelines and supported remote analytics to monitor user interactions.
Lead CGI Artist at Numerical Studios
February 29, 2012 - September 26, 2025
Led asset creation for VR and game projects; designed digital twins and environment art for real-time platforms.
Lead CGI Artist at Numerical Studios
February 1, 2012 - September 26, 2025
Led a team of 3D artists to produce VR-ready content; improved cross-department collaboration and asset delivery timelines; implemented remote monitoring for analytics.
Character Modeler (CGI Artist) at Trango Interactive
August 31, 2010 - September 26, 2025
Created high-quality characters and environments for international campaigns; collaborated with global teams.
Character Modeler (CGI Artist) at Trango Interactive
August 1, 2010 - September 26, 2025
Created high-quality characters and environments for international projects; collaborated with global teams to deliver assets on schedule.
CGI Artist at Studio Fork
December 31, 2006 - September 26, 2025
Contributed to multiple projects with 3D modeling and texturing for real-time rendering.
CGI Artist at Studio Fork
December 1, 2006 - September 26, 2025
Contributed to photorealistic assets for campaigns and campaigns; optimized models for real-time rendering across platforms.
CGI Artist at Absolute Byte
October 31, 2004 - September 26, 2025
Designed 3D product models and visuals for brand campaigns.
CGI Artist at Absolute Byte
October 1, 2004 - September 26, 2025
Designed 3D product models and early digital media visuals for high-profile clients, honing foundational modeling and texturing skills.

Education

Diploma at DCS Edge Systems International, Pakistan
January 1, 2000 - January 1, 2002
Matriculation at Qazi Pilot High School, Pakistan
January 1, 1996 - January 1, 1999
Diploma in Multimedia 3D Painting at DCS Edge Systems International, Pakistan
January 1, 2000 - December 31, 2002
Matriculation at Qazi Pilot High School, Pakistan
January 1, 1996 - December 31, 1999

Qualifications

Unity Certification
January 11, 2030 - September 26, 2025
Unreal Engine Certification
January 11, 2030 - September 26, 2025
Autodesk Maya Certification
January 11, 2030 - September 26, 2025

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet, Education