Are you dealing with persistent game lag, broken multiplayer state synchronization, or unoptimized memory leaks that threaten your launch date?
Most developers can write basic scripts or rely on boilerplate code, but when you need production-grade stability, seamless client-server networking, and bulletproof performance, you need a Senior Architect who looks at the big picture.
I am a Senior Game & Full-Stack Engineer with 10 years of experience specializing in high-performance C#, complex Unity architectures, and robust backend ecosystems. I bridge the gap between heavy frontend engines and secure cloud-backed infrastructure.
WHAT I DELIVER:
• Unity Engine Architecture: Advanced C#, memory management, garbage collection optimization, and WebGL/Mobile bundle-size reduction.
• Multiplayer & Real-Time Sync: Authoritative server logic, WebSockets, and scalable networking using Photon (PUN/Fusion/Quantum) and Mirror.
• .NET Backend & Cloud: ASP.NET Core, microservices, and seamless cloud integration with AWS, Azure, Firebase, and PlayFab.
• Full-Stack Game Ecosystems: Connecting high-performance game clients to scalable web backends and real-time databases.
Whether you need a comprehensive performance audit to rescue a lagging build, an end-to-end multiplayer framework built from scratch, or secure backend integrations, I deliver clean, scalable, and maintainable systems on time.
Let’s build something stable. Open for select senior contracts, advisory, and engineering leadership roles.
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I have worked as a Senior Unity Developer. Responsible to make game from scratch to its deployment.
Developed Shiba Eternity, a large-scale Unity CCG for Android, iOS & WebGL. Built gameplay, tournaments, and NFT import via OpenSea & Shibarium. Integrated PlayFab, Firebase & Xsolla, boosting player retention by 25% and build speed by 40%.
Built Lava Survival, a real-time multiplayer strategy & survival MMORPG. Designed base-building, resource systems, PvP raids, alliance mechanics, and optimized real-time sync & backend. Delivered stable builds on Android, handled heavy load and minimized latency.
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