I’m a passionate Software Engineer with hands-on experience in Unity, backend systems, and automation tools. I’ve built live-ops games, internal tooling for large QA teams, and scalable backend services using Microsoft ASP.NET, MongoDB, and REST APIs.

Heng Shu Ming

I’m a passionate Software Engineer with hands-on experience in Unity, backend systems, and automation tools. I’ve built live-ops games, internal tooling for large QA teams, and scalable backend services using Microsoft ASP.NET, MongoDB, and REST APIs.

Available to hire

I’m a passionate Software Engineer with hands-on experience in Unity, backend systems, and automation tools. I’ve built live-ops games, internal tooling for large QA teams, and scalable backend services using Microsoft ASP.NET, MongoDB, and REST APIs.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Game Programmer at Trippy Studios
January 1, 2022 - December 31, 2023
Developed client- and server-side live-service features for a live-service game using C#, Unity, Netcode, and REST APIs. Implemented scalable backend functionality including character progression, live events, daily rewards, and player session management. Built automated tests and robust error handling, ensured JSON serialization, data validation, and error resilience. Participated in code reviews and collaborated with design, art, and testing teams within an Agile workflow to ship features on time.
Game Programmer at Double Eleven Limited
January 1, 2020 - December 31, 2022
Developed client-side and server-side systems using C#, Unity, Netcode, and REST API-integrated services for a live-service game. Built and maintained backend-enabled gameplay systems including progression, live events, daily rewards, player session management, and monetization workflows. Implemented scalable game-play architecture with modular components, ensured robust unit tests, and contributed to CI/CD processes. Collaborated across design, art, and QA in an Agile workflow, assisted in feature planning, debugging, and performance optimization.

Education

Bachelor of Science (Honours) Software Engineering at Universiti Tunku Abdul Rahman
January 11, 2030 - December 16, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment