Creative animation professional with 5+ years of experience in animated film and TV production, combining 3D and 2D skills with high proficiency in Autodesk Maya and Toon Boom Harmony. Experienced as a character animator and 3D layout artist, and skilled in animation direction, production planning, and pipeline management. Independently directing and producing animated series—from visual concepts and character design to storyboards, final edit, and sound. Leads small animation teams, coordinates work across departments, and delivers frame-by-frame animated short-form content with strong attention to timing, acting, and character consistency.

Firangiz Baghirova

Creative animation professional with 5+ years of experience in animated film and TV production, combining 3D and 2D skills with high proficiency in Autodesk Maya and Toon Boom Harmony. Experienced as a character animator and 3D layout artist, and skilled in animation direction, production planning, and pipeline management. Independently directing and producing animated series—from visual concepts and character design to storyboards, final edit, and sound. Leads small animation teams, coordinates work across departments, and delivers frame-by-frame animated short-form content with strong attention to timing, acting, and character consistency.

Available to hire

Creative animation professional with 5+ years of experience in animated film and TV production, combining 3D and 2D skills with high proficiency in Autodesk Maya and Toon Boom Harmony. Experienced as a character animator and 3D layout artist, and skilled in animation direction, production planning, and pipeline management.

Independently directing and producing animated series—from visual concepts and character design to storyboards, final edit, and sound. Leads small animation teams, coordinates work across departments, and delivers frame-by-frame animated short-form content with strong attention to timing, acting, and character consistency.

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Language

English
Fluent
Italian
Advanced
Russian
Fluent
German
Beginner

Work Experience

Story board & Direction consultant at Green Pixel (Freelance)
March 1, 2026 - May 31, 2026
Consulted on an AI vertical drama series (episodes 1–20). Reviewed scripts and initial storyboards to find narrative inconsistencies and improve coherence. Created and revised storyboards in Figma to maintain the established creative direction. Adapted storyboards in response to final GenAI outputs, contributed to shot development, and reviewed final edits to improve storytelling clarity and character consistency.
Storyboarding & Direction Consultant at Green Pixel (Freelance)
March 1, 2026 - May 31, 2026
Supported an AI vertical drama series (episodes 1–20) by reviewing scripts and initial storyboards to identify narrative inconsistencies. Created and revised storyboards in Figma to maintain established creative direction, adapted boards based on final GenAI outputs, contributed to shot development, and reviewed final edits to improve clarity and character consistency.
Director, Producer & Animator at Money Talks (Self-employed)
November 1, 2024 - Present
12-episode animated series created to improve children’s financial intelligence. Developed visual concept and character designs in Procreate, translated provided voiceovers into visual storytelling and comedic moments through detailed animation, and animated episodes using a mixed hand-drawn and puppet animation approach. Created required production assets including character rigs and background artwork. Composited and edited episodes through final delivery while managing the production pipeline via a custom Google Sheets tracking system.
Lead 2D Animator & Layout artist at "Nargis" at Animafilm Studio (Baku, Azerbaijan)
March 1, 2024 - November 30, 2024
Worked as Lead 2D Animator and Layout Artist for the animated short film “Nargis” focused on the ongoing dangers of landmines. Created layouts for every shot with timing and acting direction for the animation team. Recorded acting reference for complex shots to support character performance. Led and mentored the animation team while reviewing shots to maintain animation quality and character consistency. Planned production timing and organized workflows to ensure on-time delivery, coordinating both animation and background teams and supporting onboarding and shot assignments.
Lead 2D Animator & Layout Artist at Animafilm Studio (Nargis animated short film)
March 1, 2024 - November 30, 2024
Led 2D animation and layout for the Azerbaijani animated short “Nargis” highlighting the ongoing dangers of landmines. Created shot-by-shot layouts with timing and acting direction for the animation team, recorded acting reference for complex shots to support character performance, and mentored the animation team through reviews to maintain animation quality and character consistency. Planned the production timeline and coordinated animation and background teams while onboarding artists and managing shot assignments.
Lead 2D Animator & Layout Artist at "Earth and Moon" at Dip Animation Studio (Tashkent, Uzbekistan • Remote)
December 1, 2023 - October 31, 2024
Served as Lead 2D Animator and Layout Artist for the 3D/2D animated short film “Earth and Moon,” telling human civilization history from the perspectives of Earth and Moon. Planned the 2D portion production schedule and established the workflow for the 2D animated content. Recruited and supervised the animation team throughout the project. Produced layouts and rough animation to guide the animation team, reviewed animated shots for animation quality and character consistency, oversaw background production, and composited completed shots for final delivery.
Lead 2D Animator & Layout Artist at DIP Animation Studio (Earth and Moon animated short film)
December 1, 2023 - October 31, 2024
Planned the production timeline and established the workflow for the 2D portion of the 3D/2D short “Earth and Moon,” telling human civilization history from Earth and Moon’s perspectives. Recruited and supervised the animation team, created layouts and rough animation to guide animators, reviewed animated shots for animation quality and character consistency, supervised background production, and composited completed shots for final delivery.
Animation Director & Screenwriter (Festival Trailer) at Animafilm (6th Festival Trailer)
July 1, 2023 - August 31, 2023
Developed screen content around the festival’s assigned theme and production constraints. Created animatics to establish narrative structure and timing. Developed character concepts to support the project’s visual direction, directed the animation production, and provided rough animation for selected shots. Produced final visual treatment and composited the completed trailer for delivery.
Animation Director & Screenwriter at Animafilm 6th Festival Trailer
July 1, 2023 - August 31, 2023
Developed screenplay based on the festival’s theme and production constraints, created an animatic to establish narrative structure and timing, and created character concepts to guide the project’s visual direction. Directed animation production and provided rough animation to guide selected shots, then developed final visual treatment and composited the complete trailer for delivery.
2D Animator ("Hadis" animated short film) at Animafilm (Baku, Azerbaijan)
January 1, 2023 - February 28, 2023
Contributed as a 2D animator on the animated short film “Hadis,” which was an Official Selection of the Annecy International Animation Film Festival 2023. Created character in-betweens and cleaned up animation in Toon Boom Harmony.
Lead 2D Animator, Layout Artist & Character Designer at Animafilm Studio (Baku, Azerbaijan)
January 1, 2023 - October 31, 2023
Led 2D animation, layout, and character design on the hybrid documentary “Where Are You From, Crane?” focusing on the last male Siberian crane. Designed the characters and developed the final visual approach for animated sequences. Created shot layouts with timing guidelines for the animation team. Led and mentored the animation team throughout production, reviewed animated shots for quality and character consistency, and composited animated sequences for final delivery.
2D Animator at Animafilm Studio (Hadis animated short film)
January 1, 2023 - February 28, 2023
Worked on the animated short “Hadis,” which was an official selection of the Annecy International Animation Film Festival 2023. Created character in-betweens and cleaned up animation in Toon Boom Harmony.
Lead 2D Animator, Layout Artist & Character Designer at Animafilm Studio (Where Are You From, Crane? hybrid documentary)
January 1, 2023 - October 31, 2023
Designed characters and developed the final visual approach for animated sequences in the hybrid documentary “Where Are You From, Crane?” Created layouts with timing guidelines for the animation team, led and mentored the animation team throughout production, reviewed animated shots for quality and character consistency, and composited animated sequences for final delivery.
Creator & Director of "The Last Feather" at NEF Animation International Residency (Abbaye de Fontevraud, France)
September 1, 2022 - October 31, 2022
Created and directed “The Last Feather” during a one-month international animation residency. Developed background concepts and storyboards to shape the film’s visual narrative. Edited storyboards into an animatic in Adobe Premiere, consolidating narrative timing and visual flow for further production.
Creator & Director at NEF Animation International Residency (The Last Feather project), Abbaye de Fontevraud
September 1, 2022 - October 31, 2022
Created and developed “The Last Feather” during a one-month international animation residency. Developed background concepts and storyboards to establish the film’s visual narrative, then edited storyboards into an animatic in Adobe Premiere.
3D Layout Artist (Rocket League cinematic trailers) at Trehmer Studio (Remote)
October 1, 2021 - November 30, 2021
Translated provided storyboards and animatics into 3D layouts in Autodesk Maya for cinematic trailers. Animated cameras and developed shot composition according to the established cinematic direction.
3D Layout Artist at Trehmer Studio (Remote; Rocket League cinematic trailers)
October 1, 2021 - November 30, 2021
Translated provided storyboards and animatics into 3D layouts using Autodesk Maya. Animated cameras and developed shot composition according to the established cinematic direction.
Freelance 3D / 2D Animator at Multiple clients (Remote)
November 1, 2020 - November 30, 2023
Freelanced as a 3D/2D animator for selected clients including Soyuzmultfilm, Parovoz Studio, Voronezh Studio, OB Film, Azanfim Studio, and Propaganda Agency. Created 3D character animation in Autodesk Maya for animated TV series and short films, and produced two 2D animated PSA videos from initial visual development through final animation.
Freelance 3D / 2D Animator at Various clients (Soyuzmultfilm, Parovoz Studio, Voronezh Studio, OB Film, Azanfilm Studio, Propaganda Agency)
November 1, 2020 - November 30, 2023
Created 3D character animation in Autodesk Maya for animated TV series and short films, and produced two 2D animated PSA videos from initial visual development through final animation.

Education

Main Computer Animation and Visual Effects at RUFA (Rome University of Fine Arts)
November 1, 2018 - February 1, 2021
Main in Computer Animation and Visual Effects at RUFA • Rome University of Fine Arts
November 1, 2018 - February 28, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education, Other