Hello! I’m Ayush Sinha, the founder of CloudCores and a passionate developer with a flair for crafting interactive experiences. I initially learned app development, game development, and web development at school, and since then, I have thrived by bringing ideas to life through code and creativity. With a keen eye for detail and a passion for innovation, I’m always seeking new challenges and opportunities to expand my skills. Let’s collaborate and turn ideas into reality!

Ayush Sinha

Hello! I’m Ayush Sinha, the founder of CloudCores and a passionate developer with a flair for crafting interactive experiences. I initially learned app development, game development, and web development at school, and since then, I have thrived by bringing ideas to life through code and creativity. With a keen eye for detail and a passion for innovation, I’m always seeking new challenges and opportunities to expand my skills. Let’s collaborate and turn ideas into reality!

Available to hire

Hello! I’m Ayush Sinha, the founder of CloudCores and a passionate developer with a flair for crafting interactive experiences. I initially learned app development, game development, and web development at school, and since then, I have thrived by bringing ideas to life through code and creativity. With a keen eye for detail and a passion for innovation, I’m always seeking new challenges and opportunities to expand my skills. Let’s collaborate and turn ideas into reality!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Advanced
Javanese
Advanced
Afar
Advanced

Work Experience

Research Intern at NJIT
July 16, 2024 - August 19, 2024
Founder / CEO at CloudCores
July 17, 2024 - Present
CEO / Co-Founder at CloudCores
May 1, 2024 - Present
Built and deployed full-stack e-commerce apps integrating Stripe, Firebase, and Zapier; developed web apps using React Native, Tailwind CSS, Figma, Node.js, and AWS; enabled over $200K in customer transactions and generated over $10K in revenue.
Software Member at Rutgers Rocketry
October 1, 2025 - Present
Developed an embedded telemetry data pipeline using C with STM32 microcontrollers; updated Python GUI to graph real-time flight data with AI analysis, enabling flight analysis.
Research Intern, HSSRI at New Jersey Institute of Technology
June 1, 2024 - July 1, 2024
Researched Extended Reality (XR) and object identification using Unity, Blender, and OpenCV; utilized BeautifulSoup & Unity Netcode to write web scraping and multiplayer AR programs.

Education

Student at Rutgers University
September 1, 2025 - January 1, 2028
3.93/4.0 GPA
Bachelor of Computer Science at Rutgers University
January 11, 2030 - May 1, 2029

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Gaming, Non-Profit Organization, Software & Internet, Education, Manufacturing, Media & Entertainment, Professional Services
    uniE621 Concept Laptop Website
    Using Figma, HTML, CSS, and the React library I created the frontend of this concept collaboration between Apple and Microsoft. With Spline I made the interactable 3D designs which are implemented throughout the site. The site accounts for varying screen sizes and resizes accordingly, the elements are also restructured for smaller screens. webdev HTML CSS React Spline
    uniE621 Sword Man
    Using the Unity 2D Core and C, I created a 2D Platformer game with character animation for running. jumping, attacking, crouching, and dying using Unity animations and the animator. I imported images and created 2D objects which are interactable and spawned throughout the game. The floors spawn at random, increasing distances throughout the map with a C script, and the player is moved using physics-based movements in the FixedUpdate. Unity 2Dgame platformer gamedev gamedesign
    uniE621 Fruit Ninja VR
    Using Unity and C I created a Virtual Reality reproduction of the popular Fruit Ninja mobile game using the Unity VR Core. With Blender, I created 3D models of fruits and halves that appear when whole fruits are sliced. I implemented the Ezy-Slice library to create a coherent slicing animation with a lightsaber and used the Unity Particle System to create slicing animations. With C, I kept track of the player's high scores which appeared at the end of the round, and handled scene transitions, allowing a player to keep the weapon they selected across scenes. virtualreality fruitninja gamedev gamedesign
    uniE621 Calculator App
    Using Android Studio I created a polynomial calculator app that can handle the arithmetic of multivariable functions while handling order of operations. With custom drawable files, I created the buttons, backgrounds, and colors used in the app. To make the buttons functional, I created an onClick button interface that handles the user input and displays results accordingly. calculator appdev appdesign computerscience
    uniE621 Location App
    Using Android Studio, I created a location tracking app that can find your longitude, latitude, current address, and total distance traveled and store all the locations you've been to and for how long. The app requests permissions upon launch and uses the LocationListener interface to track the user's location. The app then stores the address from that location and keeps track of the time spent in a listView that has a Custom Adapter and a specific object class. All this information is saved and put into the landscape xml when the user switches to landscape mode and the listener is deregistered and registered again. appdev appdesigner