Available to hire
Senior 3D Artist with 5+ years building real-time environments, hard-surface assets, modular
content, and production-ready 3D models for simulation, training, and game development.
Strong blend of artistic judgment and technical problem solving across Unity, Unreal Engine,
PBR materials, optimization, layout, and cross-discipline review. Currently expanding full-game
Unity development through Boardcraft: Crokinole, covering custom physics, UI, multiplayer
ready systems, material presentation, and Steam-facing polish.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Senior 3D Artist at Mass Virtual
June 1, 2022 - June 1, 2026Lead and build modular, production-ready assets and environments for real-time training and simulation goals. Translate sketches, references, design intent, and technical requirements into production assets that support visual, training, and delivery objectives. Collaborate with art, design, and technical teams on modeling, layout, and optimization. Perform art-side contract work including hard-surface vehicles and props, with emphasis on silhouette, proportion, construction logic, and readability.
Junior 3D Artist at Mass Virtual
April 1, 2021 - June 1, 2022Created hard-surface and environment models for production sets and incorporated production feedback. Built assets with consistent scale across larger production environments. Revised, troubleshot, and optimized real-time assets to improve performance and presentation quality.
Education
Bachelor of Arts at Kutztown University of Pennsylvania
January 11, 2030 - December 1, 2020 at UE4 Modular Environment
July 1, 2020 - August 5, 2026 at Vegetation and Plants for Games
March 1, 2020 - August 5, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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