Senior 3D Artist with 5+ years building real-time environments, hard-surface assets, modular content, and production-ready 3D models for simulation, training, and game development. Strong blend of artistic judgment and technical problem solving across Unity, Unreal Engine, PBR materials, optimization, layout, and cross-discipline review. Currently expanding full-game Unity development through Boardcraft: Crokinole, covering custom physics, UI, multiplayer ready systems, material presentation, and Steam-facing polish.

Stephen Scubelek

Senior 3D Artist with 5+ years building real-time environments, hard-surface assets, modular content, and production-ready 3D models for simulation, training, and game development. Strong blend of artistic judgment and technical problem solving across Unity, Unreal Engine, PBR materials, optimization, layout, and cross-discipline review. Currently expanding full-game Unity development through Boardcraft: Crokinole, covering custom physics, UI, multiplayer ready systems, material presentation, and Steam-facing polish.

Available to hire

Senior 3D Artist with 5+ years building real-time environments, hard-surface assets, modular
content, and production-ready 3D models for simulation, training, and game development.
Strong blend of artistic judgment and technical problem solving across Unity, Unreal Engine,
PBR materials, optimization, layout, and cross-discipline review. Currently expanding full-game
Unity development through Boardcraft: Crokinole, covering custom physics, UI, multiplayer
ready systems, material presentation, and Steam-facing polish.

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Work Experience

Senior 3D Artist at Mass Virtual
June 1, 2022 - June 1, 2026
Lead and build modular, production-ready assets and environments for real-time training and simulation goals. Translate sketches, references, design intent, and technical requirements into production assets that support visual, training, and delivery objectives. Collaborate with art, design, and technical teams on modeling, layout, and optimization. Perform art-side contract work including hard-surface vehicles and props, with emphasis on silhouette, proportion, construction logic, and readability.
Junior 3D Artist at Mass Virtual
April 1, 2021 - June 1, 2022
Created hard-surface and environment models for production sets and incorporated production feedback. Built assets with consistent scale across larger production environments. Revised, troubleshot, and optimized real-time assets to improve performance and presentation quality.

Education

Bachelor of Arts at Kutztown University of Pennsylvania
January 11, 2030 - December 1, 2020
at UE4 Modular Environment
July 1, 2020 - August 5, 2026
at Vegetation and Plants for Games
March 1, 2020 - August 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment