Sound Designer focused on responsive gameplay, physical interactions and systemic audio. 5+ years across sound creation, field recording, implementation and in-game mixing, with an emphasis on tuning interactive audio for gameplay context.

Gabriel Sauvage

Sound Designer focused on responsive gameplay, physical interactions and systemic audio. 5+ years across sound creation, field recording, implementation and in-game mixing, with an emphasis on tuning interactive audio for gameplay context.

Available to hire

Sound Designer focused on responsive gameplay, physical interactions and systemic audio. 5+ years across sound creation, field recording, implementation and in-game mixing, with an emphasis on tuning interactive audio for gameplay context.

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Experience Level

Expert
Expert

Language

French
Fluent
English
Fluent

Work Experience

Freelance Sound Designer at Arturia
January 1, 2024 - Present
Created sound synthesis assets and presets, contributing 100+ factory presets and launch assets across Pigments 6/7, SEM V3, JUP-8000 V, Prophet V/VS, and MiniFreak.
Sound Designer & Audio Director at Distant Shore: Bretagne
January 1, 2023 - Present
Designed and implemented gameplay-responsive audio in Unity, covering movement, magnetic abilities, impacts, machinery, and ambience. Owned in-game mixing, debugging, and cross-discipline iteration from prototype through public Steam demo. Focused on physical interaction feedback and systemic audio behaviors to ensure responsive sound in context.

Education

Master - Video Game Sound at CNAM-ENJMIN
January 1, 2021 - January 1, 2023

Qualifications

Game Design Bachelor degree
January 1, 2016 - January 1, 2019
Sound Engineering (degree studies)
January 1, 2016 - January 1, 2017

Industry Experience

Gaming, Media & Entertainment