I am a highly adaptive, technically advanced multidisciplinary designer, VFX artist, and front-end developer with a background spanning visual effects engineering, digital cinema production, and full-stack interactive interface design. I leverage a unique creative engineering framework backed by formal training and hands-on project experience across cross-platform productions.
I combine creative problem-solving with solid academic foundations—Master of Information Technology and Bachelor of Animation & VFX—and a proven track record delivering advanced tracking pipelines, 3D simulations, and high-fidelity UI prototypes, while collaborating across teams to deliver engaging multimedia experiences.
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