Experienced 3D generalist game artist ; professional-grade skills in 3D rigging, animation, sculpting, modeling and texturing. Background in graphic design and infographic works.
I mainly use : blender, substance, UE5, Zbrush and photoshop.
Only available for remote work, with english or french clients and companies.
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For 1 year and 7 months, I’ve worked with Skymap games as an artistic director and 3D animator for an upcoming undisclosed game. I managed the 3D work of an outsourced studio, created 3D animations for colorful characters, and created marketing assets.
Critical Wit was looking to build a demo for their game project AI Confidential. I brought together most of the team, directed the art production timeline and style, participated in building the assets for the game - Environment, props, main character and its animations, HUD, etc. Until completion of the demo in late March. From there I kept working on marketing assets (teaser video, key arts…) and other biz dev aspects of the production (full game art budget, marketing discussions…).
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