I'm a technical artist and real-time operator with ten years across virtual production, VFX, broadcast and live events, working in Unreal Engine, Cinema 4D, Blender and Houdini. I take projects from concept through to final delivery, building environments and content under technical constraints. My work includes building demo environments and virtual production stages for LED volumes, translating technical drawings and CAD into working 3D content, and building custom workarounds when standard tools couldn't do what a shot needed. I've worked on projects for brands including Honda, Tiffany & Co. and Super Bowl LVIII, and I'm comfortable moving between technical problem-solving and creative execution.

I'm a technical artist and real-time operator with ten years across virtual production, VFX, broadcast and live events, working in Unreal Engine, Cinema 4D, Blender and Houdini. I take projects from concept through to final delivery, building environments and content under technical constraints. My work includes building demo environments and virtual production stages for LED volumes, translating technical drawings and CAD into working 3D content, and building custom workarounds when standard tools couldn't do what a shot needed. I've worked on projects for brands including Honda, Tiffany & Co. and Super Bowl LVIII, and I'm comfortable moving between technical problem-solving and creative execution.

Available to hire

I’m a technical artist and real-time operator with ten years across virtual production, VFX, broadcast and live events, working in Unreal Engine, Cinema 4D, Blender and Houdini.
I take projects from concept through to final delivery, building environments and content under technical constraints.
My work includes building demo environments and virtual production stages for LED volumes, translating technical drawings and CAD into working 3D content, and building custom workarounds when standard tools couldn’t do what a shot needed. I’ve worked on projects for brands including Honda, Tiffany & Co. and Super Bowl LVIII, and I’m comfortable moving between technical problem-solving and creative execution.

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Work Experience

Unreal Engine Technical Artist & Real-Time Operator at Freelance
July 1, 2026 - Present
Deliver real-time content, workflows, and tools for virtual production, live events, and interactive installations.
Senior Engine Operator at Studio Ulster
July 1, 2025 - June 30, 2026
Operated all three VPs stages and created operation/shader tools for Unreal Engine and Pixera. Built seamless virtual/physical environments and stitched them together to run live during shoot execution.
Unreal Engine Technical Artist & Real-Time Operator at Freelance
November 1, 2024 - June 30, 2025
Delivered real-time content and tools for virtual production, live events, and interactive installations.
Unreal Engine & Pixera Operator at Lux Machina
January 1, 2020 - January 1, 2024
Developed real-time workflows for virtual production, operating LED volume for film, TV, and broadcast.
Technical Artist & Motion Graphics Designer at Moment Factory
January 1, 2019 - July 30, 2022
- Designed real-time motion graphics, environments, and tools for live events, and large scale installations
Technical Artist & Motion Graphics Designer at Freelance
January 1, 2016 - June 30, 2019
Partnered with studios including Superbien, Les Vandales, Small Studios, and D/Labs on 20+ live shows, videomapping, broadcast TV, and VR experiences.

Education

Master’s Degree: Arts and Image Technologies at University of Paris 8
September 1, 2013 - July 31, 2016
Double Master at Athens School of Fine Arts
March 1, 2026 - June 30, 2026
University HND in IT, Major Digital Imaging. at Amiens IUT
September 1, 2010 - June 30, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Other