I’m a technical artist and real-time operator with ten years across virtual production, VFX, broadcast and live events, working in Unreal Engine, Cinema 4D, Blender and Houdini.
I take projects from concept through to final delivery, building environments and content under technical constraints.
My work includes building demo environments and virtual production stages for LED volumes, translating technical drawings and CAD into working 3D content, and building custom workarounds when standard tools couldn’t do what a shot needed. I’ve worked on projects for brands including Honda, Tiffany & Co. and Super Bowl LVIII, and I’m comfortable moving between technical problem-solving and creative execution.
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