Hi, I'm Sofia, a recently graduated designer specializing in visual game and media design. I translate complex design problems into engaging digital content and co-design solutions to strengthen brand identity, aesthetics, and storytelling. I've collaborated across disciplines to integrate work with national culture, led creative development as an art director and VFX lead on animation and game projects, and contributed to 3D modeling, branding, and pitch materials. I enjoy building visuals from concept to final production and sharing my process through team workshops and mentoring.

Sofia Holm Poulsen

Hi, I'm Sofia, a recently graduated designer specializing in visual game and media design. I translate complex design problems into engaging digital content and co-design solutions to strengthen brand identity, aesthetics, and storytelling. I've collaborated across disciplines to integrate work with national culture, led creative development as an art director and VFX lead on animation and game projects, and contributed to 3D modeling, branding, and pitch materials. I enjoy building visuals from concept to final production and sharing my process through team workshops and mentoring.

Available to hire

Hi, I’m Sofia, a recently graduated designer specializing in visual game and media design. I translate complex design problems into engaging digital content and co-design solutions to strengthen brand identity, aesthetics, and storytelling.

I’ve collaborated across disciplines to integrate work with national culture, led creative development as an art director and VFX lead on animation and game projects, and contributed to 3D modeling, branding, and pitch materials. I enjoy building visuals from concept to final production and sharing my process through team workshops and mentoring.

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Language

Danish
Fluent
English
Fluent
Italian
Advanced

Work Experience

2D Artist Intern at Fabula Studios
February 1, 2022 - June 30, 2022
Visualized the art style of Tipping Point, including scientifically accurate environments, props, weather concepts. Created animations, powerpoints, and graphic design for branding and funding. Participated in meetings to strategize weekly focus and schedule, contributing to project planning
1st Art Director at The Danish Filmschool
July 16, 2023 - April 19, 2024
Led the creative development and established the aesthetic vision of the animation series Kimchi Princess, guiding the visual direction Created storyboards, visual identity, 3D mock-ups and promotional posters, effectively communicating the essence of the project. Collaborated closely with the director and other creative departments to maintain artistic coherence.
Logo Designer at Dentistry of Greenland
May 1, 2025 - November 30, 2025
Develop logo designs and a new visual identity for Landstandplejen. Facilitate meetings for presentations, new concepts, and iterative processes. Work across disciplines to integrate both work and national culture. Develop different logo formats and create mock-ups for visual merchandise.
Lead VFX Artist at No Table Interactive
August 15, 2023 - December 22, 2023
Designed and implemented VFX, integrating assets and programming effects in Unity. Managed team tasks and provided constructive feedback to ensure project progress. Contributed to animation and 3D modeling, enhancing the game's visual storytelling

Education

Master of Design in Visual Game and Media Design at The Royal Danish Academy
September 1, 2022 - June 1, 2024
Bachelor of Design in Game and Interaction Design at The Royal Danish Academy
January 1, 2013 - January 1, 2016

Qualifications

Art Workshop Facilitator and Teacher
September 1, 2022 - January 31, 2025
Teaching for Visual Design Bachelor students as an Art workshop facilitator and teacher
Winner of The Royal Academy’s Best Movie, Title: Overconsumptio
September 11, 2020 - September 15, 2020

Industry Experience

Media & Entertainment, Software & Internet, Education