Sobe Okoye is a 3D Artist and Creative Director specializing in visuals for live performance. From massive concert stages to experimental installations, I create immersive digital environments that enhance storytelling and deepen emotional impact. Contributing to shows for artists like Lady Gaga, Young Thug, and Sabrina Carpenter, working across tools like Blender, Resolume, Unreal, and After Effects to bring high-pressure ideas to life. Based in Los Angeles, Sobe collaborates with studios redefining what live visuals can be. Beyond production, Sobe's personal work explores identity, memory, and my Igbo heritage, using 3D design as a way to reconnect with culture and reimagine spiritual landscapes. Whether on stage or in the studio, Sobe is driven by the same goal: to craft visuals that move, challenge, and resonate.

Sobechi Okoye

Sobe Okoye is a 3D Artist and Creative Director specializing in visuals for live performance. From massive concert stages to experimental installations, I create immersive digital environments that enhance storytelling and deepen emotional impact. Contributing to shows for artists like Lady Gaga, Young Thug, and Sabrina Carpenter, working across tools like Blender, Resolume, Unreal, and After Effects to bring high-pressure ideas to life. Based in Los Angeles, Sobe collaborates with studios redefining what live visuals can be. Beyond production, Sobe's personal work explores identity, memory, and my Igbo heritage, using 3D design as a way to reconnect with culture and reimagine spiritual landscapes. Whether on stage or in the studio, Sobe is driven by the same goal: to craft visuals that move, challenge, and resonate.

Available to hire

Sobe Okoye is a 3D Artist and Creative Director specializing in visuals for live performance. From massive concert stages to experimental installations, I create immersive digital environments that enhance storytelling and deepen emotional impact.

Contributing to shows for artists like Lady Gaga, Young Thug, and Sabrina Carpenter, working across tools like Blender, Resolume, Unreal, and After Effects to bring high-pressure ideas to life. Based in Los Angeles, Sobe collaborates with studios redefining what live visuals can be.

Beyond production, Sobe’s personal work explores identity, memory, and my Igbo heritage, using 3D design as a way to reconnect with culture and reimagine spiritual landscapes. Whether on stage or in the studio, Sobe is driven by the same goal: to craft visuals that move, challenge, and resonate.

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Language

English
Fluent

Work Experience

Freelance 3D Generalist at Freelance (3D Generalist)
May 1, 2023 - Present
Delivered visually compelling renderings, lighting, and environment compositions for projects ranging from product visualization to immersive, interactive media, music visualization, and more. Built a portfolio showcasing diverse 3D art styles and techniques, leading to new client acquisitions and repeat business through positive word-of-mouth referrals. Kept up-to-date with industry trends, tools, and techniques, integrating advancements into project workflows to maintain competitive edge and artistic innovation.
3D Animator Intern at Human Person
May 1, 2025 - August 1, 2025
Collaborated with directors, designers, and VFX artists to develop visually compelling animations that enhanced live performances and real-time visuals. Assisted in previs and motion graphics to support live event planning and real-time execution. Worked under tight deadlines to deliver animations for high-profile events, ensuring seamless integration with live production workflows.
Lighting Technician at Parlor Hospitality Group
October 1, 2024 - May 1, 2024
Proficiency in operating lighting console GrandMA3, and integrating with Resolume for video and lighting synchronization. Knowledge of DMX protocols, fixture patching, and addressing for lighting setups. Ability to busk (improvise lighting cues in real-time) to match the energy and flow of live performances.
Visual Jockey at Auris Presents
July 1, 2023 - October 1, 2024
Operated and managed full-scale visual production for Prysm nightlife, utilizing Resolume to control and process eight large-scale LED panels, delivering immersive, high-energy experiences. Conducted advanced troubleshooting for visual and lighting equipment, quickly resolving issues to maintain show quality and performance. Coordinated with event producers, lighting designers, and other techs to align visual and audio elements, creating cohesive atmospheres across live and digital media environments.
Pixar Layout Artist Intern at Pixar Animation Studio
June 1, 2022 - August 1, 2022
Demonstrated expertise in cinematography, consistently delivering polished staging, composition, camera movement, and blocking. Displayed strong communication and problem-solving skills while collaborating with mentors, assisting interns through demonstrations and issue resolution. Consistently met tight deadlines, effectively managing tasks to allow for revisions and creative exploration.
Graphic Design Intern at Renewed Medical Center
September 1, 2019 - February 1, 2020
Designed and created multiple graphics, logos, and stationery. Built company brand identity to engage potential customers.

Education

Bachelors in Fine Art at School of the Art Institute of Chicago
August 28, 2020 - May 20, 2024
Bachelor of Fine Arts (B.F.A.) at School of The Art Institute of Chicago
August 1, 2020 - May 1, 2024
High School Diploma at Sussex Technical High School, Georgetown, DE
August 1, 2016 - June 1, 2020

Qualifications

ExFest Honorable Mention
January 1, 2022 - January 13, 2026
Speaker - Intro to Blender (AIGA SAIC)
January 1, 2022 - January 13, 2026

Industry Experience

Media & Entertainment