Available to hire
I’m Neil O’Donnell, a 3D artist and design visualization specialist with 20+ years in CG and design visualization, blending cinematic storytelling with cutting-edge real-time tools.
I’m proficient in Unreal Engine 5 for automotive and product visualization and have deep experience across the traditional DCC stack, VRED for large CAD data, and emerging tech like 3D Gaussian Splatting, NeRFs, and neural rendering. I’ve led design visualization at Dyson and freelance projects for automotive brands, turning concepts into high-quality images and AR assets.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Freelance Content Creator / 3D Artist at Solid Light Images
January 1, 2024 - PresentRendering marketing imagery for clients including Royal Craft; developing Unreal Engine 5 automotive visualisations and digital landscapes; client work.
Design Visualization Lead at Dyson
April 1, 2022 - February 1, 2025Led design visualization for the New Product Innovation (NPI) team using VR ED; helped designers realise concepts through high-quality images, print media and AR — all presented directly to James Dyson.
Senior 3D Artist (Commercials) at Dyson
March 1, 2014 - April 1, 2022Delivered customer-facing assets including printed ads, TV end-frames and product box imagery; built a data pipeline using Unity PIXIES to automate and accelerate CAD-to-CGI translation.
Freelance 3D Artist at CGI Creative / Drive Inc Ltd
January 1, 2013 - April 1, 2014Created high-resolution imagery for UK and international clients; collaborated with David Brown Automotive to produce marketing visuals for their classic-inspired car launch.
Lighting TD — Digital Imaging Team at Frame Store
October 1, 2011 - December 1, 2011Produced high-resolution photorealistic product renderings using Maya and Nuke; contributed to the team's lighting and rendering pipeline.
Lighting TD — CG Team at HMX Media
January 1, 2011 - January 1, 2012Created lighting setups in Maya, problem-solved complex scenes and produced initial composites in Nuke.
Lead 3D Artist — Automotive & Industrial Design at Drive Inc Ltd
September 1, 2006 - September 1, 2011Visualisation artist for clients including McLaren, Rolls-Royce, Sony and Nokia; in-house at McLaren and Nokia creating animation visuals and high-resolution still imagery.
Education
BSc Multimedia Technology & Design at Brunel University
January 1, 2002 - January 1, 2006A-Levels: Art, Design Technology & IT at St Dominic's Sixth Form College
January 1, 2000 - January 1, 2002Shader & Lighting Development (Unreal Engine) at Self-directed study
January 11, 2030 - April 22, 2026Qualifications
Industry Experience
Manufacturing, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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