I am a Sound Designer with a Master of Fine Arts degree from Savannah College of Art and Design (SCAD), where I also obtained my Bachelor of Fine Arts degree in Sound Design.
My passion is creating immersive and accessible audio experiences for games and films, using various tools and platforms such as Unreal Engine, Wwise, Pro Tools, Reaper, and Ableton.
For my MFA thesis, I developed a game called Down Below, which focused on sound accessibility for the blind and visually impaired. I designed and implemented all the sounds and systems for the game, using Unreal and Wwise.
I also have experience working as a Live Sound Engineer at Ridgecrest Conference Center, where I managed sessions as a mixer for various clients in different spaces, and received on-the-spot direction and feedback. Additionally, I have worked on sound design for several films, animations, and some games, collaborating with other artists and developers.
I enjoy working on sound for projects that challenge me to learn new skills, solve problems, and create innovative solutions. I am eager to apply my knowledge and expertise to your project, and contribute to your vision and goals.
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