I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles. My focus is on modular design, optimization, and facilitating efficient communication across teams. I take pride in owning features end-to-end, ensuring a seamless player experience.

Spiros Zervos

I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles. My focus is on modular design, optimization, and facilitating efficient communication across teams. I take pride in owning features end-to-end, ensuring a seamless player experience.

Available to hire

I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles. My focus is on modular design, optimization, and facilitating efficient communication across teams. I take pride in owning features end-to-end, ensuring a seamless player experience.

See more

Experience Level

Expert
Expert
Intermediate
Beginner

Language

English
Fluent
Greek, Modern
Fluent

Work Experience

UI Engineer at Mainframe Industries
August 1, 2024 - January 1, 2026
Designed and implemented an MMO scale UI system for chat communication including voice-chat. Developed modular UI systems for notifications and item pickups, and the in-game shop UI system for subscriptions and mtxs. Collaborated closely with UI/UX designers and resolved issues during live operations.
Software Engineer at Wargaming
March 1, 2023 - Present
Responsible for the design and implementation of game systems and gameplay mechanics, as well as coding and integrating game-ready scalable UI for cross-platform games. I optimize game performance using Unreal Insights and lead a team of Junior Software Engineers while also mentoring them for better team integration.
Generalist - Rapid Prototyping at Wargaming
January 1, 2022 - August 1, 2024
Developed prototypes using Unreal Engine and in-house engine, built scalable UI systems with full touchscreen support for cross-platform titles, and created editor tools to streamline designer workflows. Mentored junior engineers.
Junior Software Engineer at Wargaming
January 1, 2022 - March 1, 2023
Focused on implementing game systems and gameplay mechanics, designed and implemented editor plugins for Unreal Engine, and researched generative AI technologies, especially Stable Diffusion.
Junior Graphic Designer & Web Developer at Puppets Creative Room
July 1, 2019 - August 1, 2019
Supported graphic design and front-end development of client products, working primarily with HTML5/CSS and Adobe Suite.
Junior Graphic Designer and Web Developer at Puppets Creative Room
July 1, 2019 - August 1, 2019
Involved in conceptualizing product design using Adobe Suite and front-end implementation of creative processes using HTML5 and CSS.

Education

Bachelor of Science at University of Thessaly, dept. of engineering
September 1, 2014 - August 1, 2020
BSc in Electrical & Computer Engineering at University of Thessaly
September 1, 2014 - August 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet