I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles. My focus is on modular design, optimization, and facilitating efficient communication across teams. I take pride in owning features end-to-end, ensuring a seamless player experience.

Spiros Zervos

I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles. My focus is on modular design, optimization, and facilitating efficient communication across teams. I take pride in owning features end-to-end, ensuring a seamless player experience.

Available to hire

I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles. My focus is on modular design, optimization, and facilitating efficient communication across teams. I take pride in owning features end-to-end, ensuring a seamless player experience.

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Experience Level

Expert
Expert
Intermediate
Beginner

Language

English
Fluent
Greek, Modern
Fluent

Work Experience

Software Engineer at Wargaming
March 1, 2023 - Present
Responsible for the design and implementation of game systems and gameplay mechanics, as well as coding and integrating game-ready scalable UI for cross-platform games. I optimize game performance using Unreal Insights and lead a team of Junior Software Engineers while also mentoring them for better team integration.
Junior Software Engineer at Wargaming
January 1, 2022 - March 1, 2023
Focused on implementing game systems and gameplay mechanics, designed and implemented editor plugins for Unreal Engine, and researched generative AI technologies, especially Stable Diffusion.
Junior Graphic Designer and Web Developer at Puppets Creative Room
July 1, 2019 - August 1, 2019
Involved in conceptualizing product design using Adobe Suite and front-end implementation of creative processes using HTML5 and CSS.
UI Engineer at Mainframe Industries
August 1, 2024 - January 1, 2026
Designed and implemented an MMO scale UI system for chat communication including voice-chat. Developed modular UI systems for notifications and item pickups, and the in-game shop UI system for subscriptions and mtxs. Collaborated closely with UI/UX designers and resolved issues during live operations.
Generalist - Rapid Prototyping at Wargaming
January 1, 2022 - August 1, 2024
Developed prototypes using Unreal Engine and in-house engine, built scalable UI systems with full touchscreen support for cross-platform titles, and created editor tools to streamline designer workflows. Mentored junior engineers.
Junior Graphic Designer & Web Developer at Puppets Creative Room
July 1, 2019 - August 1, 2019
Supported graphic design and front-end development of client products, working primarily with HTML5/CSS and Adobe Suite.

Education

Bachelor of Science at University of Thessaly, dept. of engineering
September 1, 2014 - August 1, 2020
BSc in Electrical & Computer Engineering at University of Thessaly
September 1, 2014 - August 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet