Spiros Zervos
I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles.
About
I am an Unreal Engine C++ programmer with over 4 years of experience in designing and implementing gameplay and UI systems for MMO-scale titles. My focus is on modular design, optimization, and facilitating efficient communication across teams. I take pride in owning features end-to-end, ensuring a seamless player experience.
- 4 years' experience
- Joined January 2026
Skills· 5
Languages
- EnglishFluent
- Greek, ModernFluent
Industry experience
- Gaming
- Software & Internet
Work experience· 6 roles
Designed and implemented an MMO scale UI system for chat communication including voice-chat. Developed modular UI systems for notifications and item pickups, and the in-game shop UI system for subscriptions and mtxs. Collaborated closely with UI/UX designers and resolved issues during live operations.
Responsible for the design and implementation of game systems and gameplay mechanics, as well as coding and integrating game-ready scalable UI for cross-platform games. I optimize game performance using Unreal Insights and lead a team of Junior Software Engineers while also mentoring them for better team integration.
Developed prototypes using Unreal Engine and in-house engine, built scalable UI systems with full touchscreen support for cross-platform titles, and created editor tools to streamline designer workflows. Mentored junior engineers.
Education
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