Serafima
Game design and illustration professional with strong fundamentals in colour theory, typography, and studio production pipelines.
About
Game design and illustration professional with strong fundamentals in colour theory, typography, and studio production pipelines. Experienced in turning abstract concepts into production-ready 2D character and graphics assets for games.
7-year track record delivering custom commissions and managing commercial art projects, with hands-on experience in character design, 2D graphics rendering, vector and 2D/3D pipeline workflows. Comfortable working in fast-paced environments and translating ideas into complete, ready-to-use game-ready assets.
- 7 years' experience
- Joined August 2026
Skills· 10
Languages
- EnglishFluent
- RussianFluent
- EstonianAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Education
- Professional Services
Work experience· 9 roles
2D character designer for 3D models’ development. Delivered fast-paced, full development of complete characters, including colour rendering across character sheets and splash art, ensuring production-ready outputs for downstream 3D work.
Worked as a graphic and game designer/2D artist, contributing to character development and production-ready game assets. Delivered 2D character designs and character sheets, including colour rendering for multiple characters and splash arts. Focused on quickly translating abstract concepts into complete assets suitable for production pipelines, supporting 2D-to-3D workflows.
Character design role supporting game/production pipelines and creating production-ready character assets in studio workflow.
Education
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