Some animations i did for a German games company. I was also responsible for setting up the body and facial rigs with Maya+Mgear 3danimation animator 3D rigging
- 3D Animator
- Character Rigger
- Game Designer
I am a multifaceted artist (actor, dancer) and Senior 3D generalist with focus on 3D Rigging and Character animation. I have been working in the film and games industry for around 15 years now.
I am a multifaceted artist (actor, dancer) and Senior 3D generalist with focus on 3D Rigging and Character animation. I have been working in the film and games industry for around 15 years now.
i have extensive Production experience with Character rigging, both bipeds and quadrupeds, Character animation, Mocap cleaning, both Facial and body Mocap, Arkit and FACS Blendshapes.
Some animations i did for a German games company. I was also responsible for setting up the body and facial rigs with Maya+Mgear 3danimation animator 3D rigging
3Danimator rigging AR Project i did for a US TV Chldrens Show All animations and 3D rigging are mine
animator 3D rigging creatures Project where i rigged and animated a Dragon
3D advanced rigging done in Maya and Mgear. Python scripts for task automation
explainervideo animator 3d animation 3D rigging Full body and facial rigging + Character animation and lipy sync
animator video unreal 3D animation mocap 3D short where i was responsible for Mocap editing, Maya rigging and Unreal rigs retargetting
animator 3D Character where i did a full facial setup including adding dynamics for the feathers
3D Animations i did for several clients. Tasks included rigging, facial setups, Blendshapes, keyframe animation and Mocap cleaning animator rigging mocap
I was responsible for all rigs and Ingame animations
generalist Master Degree that i finished in 2007
Master as 3D generalist
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