Available to hire
Hi, I’m Sotiris Psichomanis, a game audio professional based in Thessaloniki, Greece. I specialize in composing, sound design, and audio engineering for video games, with hands-on experience using Wwise, FMOD, Unreal, and Unity to create immersive experiences.
Over the last few years I’ve led teams, implemented audio pipelines, and contributed music and sound design to award-winning projects like Hitwicket Superstars. I enjoy collaborating with cross-functional teams to bring game worlds to life through sound.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Greek, Modern
Fluent
English
Fluent
Work Experience
Composer / Sound Designer at Hitwicket
April 1, 2024 - April 1, 2024Composed music and did Sound Design for a mobile game called 'Hitwicket Superstars'. The game received India’s national award for innovation in games.
Lead Sound Designer / Composer at RoadVenture
July 1, 2023 - July 1, 2023Led a team of sound designers and composers for the game 'RoadVenture'. Implemented audio using FMOD in Unity.
Technical Sound Designer at A Games
July 1, 2023 - July 1, 2023Sound design and implementation, through Wwise in Unreal engine, for Battlelux, a 3rd person Battle Royale game.
Composer / Sound Designer at Hit wicket
March 1, 2023 - April 1, 2024Composed music and did Sound Design for a mobile game Hitwicket Superstars; the game received India’s national award for innovation in games.
Audio Engineer at Midnight Light Games
February 1, 2023 - August 1, 2024Music, sound design and audio programming for two platformer games The Fur In Me and A Tower's Will.
Audio Engineer at Midnight Light Games
February 1, 2023 - August 1, 2024Music, Sound design and Audio programming for two platformer games called 'The Fur In Me' and 'A Tower’s Will'.
Lead Sound Designer / Composer at RoadVenture
December 1, 2022 - July 1, 2023Led a team of sound designers and composers for the game RoadVenture. Implemented audio using FMOD in Unity.
Technical Sound Designer at A Games
October 1, 2022 - July 1, 2023Sound design and implementation, through Wwise in Unreal Engine, for Battlelux, a 3rd person Battle Royale game.
Freelance Composer / Sound Designer
October 1, 2022 - October 1, 2022Completed numerous small contracts (work-for-hire) for indie games and advertisements.
Freelance Composer / Sound Designer at Freelance / Self-employed
June 1, 2021 - October 1, 2022Completed numerous small contracts (work-for-hire) for indie games and advertisements.
Education
Physics at AUTH (Aristotle University of Thessaloniki)
January 1, 2000 - January 1, 2012Mechanical Engineering at UTH
January 1, 2012 - January 1, 2014Physics at AUTH (Aristotle University of Thessaloniki)
January 1, 2012 - January 1, 2014Mechanical Engineering at UTH
January 1, 2014 - January 1, 2019Qualifications
Adobe After Effects – Animation & Composer
January 11, 2023 - January 12, 2023Adobe Photoshop – Advanced Graphic Design
November 5, 2022 - November 5, 2022Mixing for Composers with Dennis Sands
November 10, 2024 - November 10, 2024WWISE Certification
March 8, 2026 - March 8, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
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