Available to hire
Senior narrative designer and game writer with 20+ years of experience across AAA, MMO, CRPG, and tabletop RPG development. I build character-driven science-fiction and IP-faithful worlds where player choice, gameplay systems, and narrative consequence reinforce one another.
I’ve shipped narrative work across branching campaigns, dialogue, cutscenes, NPCs, barks, quests, DLC storylines, collectibles, and in-game lore—along with Unreal Engine implementation and long-running voice/tone stewardship for licensed properties (notably Warhammer 40,000).
Experience Level
Work Experience
Senior Narrative Designer at Jackalyptic Games
January 1, 2022 - January 1, 2025Guided narrative development of world spaces to fit the IP and overall narrative direction. Created major NPCs and helped shape the game’s voice. Wrote dialogue including character lines and barks, and wrote/implemented collectibles into the Unreal Engine 5 pipeline. Served as an IP resource (“Loremaster”) with weekly IP briefings across multiple departments, supporting story and player experience alignment.
RPG Line Manager at Ulisses Spiele
January 1, 2017 - January 1, 2022Designed and oversaw tabletop RPG development for Wrath & Glory and Myth: Tales of Legend. Provided top-down direction for RPG line creation, including development planning, design oversight, and quality management. Managed projects through launches such as Wrath & Glory (including strong pre-sale performance).
Writer at Battlefleet Gothic: Armada – Tindalos Interactive
January 1, 2016 - January 1, 2017Created major characters and established overall game voice and tone. Wrote all dialogue and all cutscenes. Authored branching-path narrative for the single-player campaign, covering 29 main missions and six side-quest mission types. Also wrote promotional materials including game trailer scripts.
Contract Narrative Designer at Warhammer 40,000 Regicide – Hammerfall Publishing
January 1, 2015 - January 1, 2016Concepted, designed, and implemented the game’s complete narrative experience. Collaborated with the development team to align narrative implementation with production needs. Built a 50-mission single-player campaign that guided the player start-to-finish.
Designer at Darksiders II – Vigil Game Studio
January 1, 2012 - January 1, 2013Wrote dialogue, quests, and item descriptions. Con- and designed story for three DLC expansions, crafting NPCs and quest chains to extend narrative continuity.
Designer at Dark Millennium Online – Vigil Game Studio
January 1, 2011 - January 1, 2012Guided world-space development to fit IP and overall narrative goals. Wrote quests, designed areas, and acted as an IP consultant for an action-RPG MMO (project later cancelled).
Senior RPG Developer at Fantasy Flight Games
January 1, 2008 - January 1, 2011Built and led a team of RPG designers, editors, and art directors to create award-winning content across multiple product lines. Oversaw development, design, and production for the Warhammer 40,000 Roleplay brand across Dark Heresy, Rogue Trader, Deathwatch, and Black Crusade. Accountable for text and rules quality, managed budgets and pricing, performed layout work, supported marketing organization, and served as primary contact for international licensor Games Workshop. Designed game systems adopted in subsequent editions and contributed to Star Wars: Edge of the Empire RPG design and writing. Grew the line from one product line to four lines with 40+ products, sustaining top-five sales rankings.
Game and Narrative Designer at Freelance
January 1, 2000 - PresentLead designer/developer and IP consultant on 15+ officially licensed Games Workshop Warhammer 40,000 titles. Pitched and accepted commissions, collaborated with remote teams and stakeholders, and shipped narrative work across AAA, MMO, and tabletop. Narrative deliverables included branching campaign paths, dialogue, cutscenes, NPCs, barks, quests, DLC storylines, collectibles, and in-game lore; also supported consistent voice/tone and licensed-IP stewardship across long-running experiences.
Education
Qualifications
Industry Experience
Gaming
Experience Level
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