Susana Reynoso

Available to hire

I’m Susana Reynoso Pliego, a 3D & VFX Artist and Industrial Designer with a passion for immersive VR environments.

About

I’m Susana Reynoso Pliego, a 3D & VFX Artist and Industrial Designer with a passion for immersive VR environments. I craft photorealistic 3D scenes inspired by real-world luxury developments, optimizing lighting, textures, and materials for convincing virtual spaces. I love pushing the boundaries of visual effects with custom shaders, particle systems, and practical workflows to deliver compelling visuals for VR, AR, and real-time experiences.

My work spans VR asset creation, real-time rendering, and narrative-driven visuals for real estate, entertainment, and experiential projects. I enjoy collaborating with multidisciplinary teams, sharing knowledge, and continuously expanding my toolkit to stay at the forefront of 3D and VFX production.

  • 13 years' experience
  • Joined April 2024

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Real Estate & Construction
  • Education
  • Professional Services

Work experience· 9 roles

VR Asset Artist · Three Space LabJul 2024 – Present · 2 yrs 5 mos

Crafted immersive photorealistic 3D environments based on real-world luxury real estate developments, optimized for VR with strong lighting, texturing, and material creation. Created visual effects using custom shaders, VFX Graph, and Shuriken Particle System to enhance realism in VR scenes. Designed a VR headset envelope case to be 3D printed and assembled.

VFX Artist · Osso VRMay 2022 – Jun 2024 · 2 yrs 2 mos

Added VFX particle systems and fluids to Osso’s tech stack, enabling the organization to expand its portfolio and become a preferred VR partner for HCPs. Improved the process for animated video textures in VR; trained and equipped the art team with new skills.

Asset Manager · Osso VRMay 2022 – Jun 2024 · 2 yrs 2 mos

Analyzed and meticulously assessed 3D, environment and VFX assets to detect and rectify inconsistencies, ensuring optimal performance in builds, including LOD distances and polygon count, UV texture and render queue optimization.

Park Inspector · Burke Museum / Seattle Parks & RecreationJun 2019 – Mar 2020 · 10 mos
Design Lead · TEDx PolancoJun 2018 – Jun 2019 · 1 yr 1 mo
3D Experimental Designer & Event Planner · PlannerzJan 2018 – Apr 2019 · 1 yr 4 mos
Lead VFX Artist · Organika Creative Lab / MTV's Acapulco ShoreJan 2013 – Dec 2015 · 3 yrs
3D & VFX Generalist · Organika Creative LabJan 2013 – Dec 2017 · 5 yrs

Education

B.A Industrial Design · ITESM Campus Toluca2005 – 2009
3D Animation for Design · Instituto de Artes Digitales (Toluca, México)2009 – 2010
Visual Effects Technical Director · Escape Studios (London, UK)2010

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