Available to hire
I’m Sridhar Sekar, a passionate software engineer focused on building high-performance game systems and cross-platform tooling. With five years of experience, I’ve shipped gameplay features in Unreal Engine and Unity, optimized engine performance for PC, mobile, and consoles, and collaborated with design teams to turn ambitious ideas into polished experiences.
I thrive on solving complex problems, writing clean, maintainable code, and continuously learning new technologies. Outside work, I enjoy exploring creative opportunities in game development and, of course, fueling my projects with coffee.
Work Experience
Software Engineer at Wicked Workshop Melbourne
July 1, 2025 - July 1, 2025Built core gameplay systems for WB Games' Harry Potter: Quidditch Champions, implementing platform-specific optimizations and UI control interfaces. Debugged and optimized engine components in large Unreal Engine codebases to improve stability and frame rates across console platforms. Architected high-performance traffic simulation systems for an upcoming Batman title using Mass ECS, including vehicle pathfinding and pedestrian crowd behaviors with scalable data-oriented design for open-world gameplay. Created Octree spatial partitioning tools to improve flocking behaviors, accelerating team iteration and feature delivery.
Software Developer at Frameplay
May 1, 2024 - May 1, 2024Developed an in-house WebView tool to reduce external library dependencies. Enhanced Unreal Engine (C++) and Unity (C#) support for PC, mobile, and console platforms. Implemented a real-time performance monitoring system with Slack integration and built cross-platform plugins using Android JNI and Objective-C, including App Tracking Transparency integration for improved ad experiences. Integrated proprietary ad servers with Google demand products to boost revenue and project success.
Remote Software Developer at Ultragames Entertainment Ltd.
May 1, 2022 - May 1, 2022Led 10+ projects from inception to completion, developing reusable software components that reduced development effort by 50%. Designed and implemented multiplayer functionality and interactive gameplay features using Unity C#, enhancing user engagement and retention. Optimized game performance to ensure smooth gameplay across PC, mobile, and console platforms.
Indie Developer at Blackbyte Games (Melbourne) / Personal Projects
April 1, 2020 - November 21, 2025Led 10+ projects from inception to completion, developing reusable software components that reduced development effort by 50%. Published several games on the App Store and Play Store and published plugins such as Animecs and LaneGraph; built DOTS-based vehicle simulation and lane-based navigation tools for Unity, driving engagement and performance in personal projects.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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