I am a skilled software developer with a strong background in game development, automation testing, and Agile methodologies. With expertise in C#, C++, and SenseTalk, I have experience developing interactive applications, automating software testing, and working within structured development environments.
My professional experience includes working as an Automation Test Engineer at Specialty Systems Inc., where I developed and executed automated tests for U.S. Navy system interfaces. I have also contributed to game development projects showcased at PAX East, served as a lead programmer on medical and educational gamification projects, and collaborated on research-driven interactive solutions.
Proficient in Unity, Unreal Engine, Visual Studio, Eggplant Functional, and various version control systems, I am adept at writing well-structured software design documents and implementing Agile methodologies such as Scrum and Kanban. I thrive in fast-paced, team-oriented environments and am committed to delivering high-quality, efficient, and impactful software solutions
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