I am the founder of Cold Brew Entertainment and the developer of Disfigure, a Unity-built indie game released on Steam with over 250,000 players. Through leading the project from concept to release, I’ve worked across design, programming, art direction, production, and community support.
I am a highly self-directed learner who enjoys diving into unfamiliar disciplines and becoming proficient quickly. Whether solving technical problems, iterating on gameplay feel, or managing a live player base, I approach challenges with curiosity and persistence. I value adaptability, experimentation, and continuous improvement, and I’m motivated by creating systems and experiences that meaningfully engage players.
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