I am the founder of Cold Brew Entertainment and the developer of Disfigure, a Unity-built indie game released on Steam with over 250,000 players. Through leading the project from concept to release, I’ve worked across design, programming, art direction, production, and community support. I am a highly self-directed learner who enjoys diving into unfamiliar disciplines and becoming proficient quickly. Whether solving technical problems, iterating on gameplay feel, or managing a live player base, I approach challenges with curiosity and persistence. I value adaptability, experimentation, and continuous improvement, and I’m motivated by creating systems and experiences that meaningfully engage players.

Steven Su

I am the founder of Cold Brew Entertainment and the developer of Disfigure, a Unity-built indie game released on Steam with over 250,000 players. Through leading the project from concept to release, I’ve worked across design, programming, art direction, production, and community support. I am a highly self-directed learner who enjoys diving into unfamiliar disciplines and becoming proficient quickly. Whether solving technical problems, iterating on gameplay feel, or managing a live player base, I approach challenges with curiosity and persistence. I value adaptability, experimentation, and continuous improvement, and I’m motivated by creating systems and experiences that meaningfully engage players.

Available to hire

I am the founder of Cold Brew Entertainment and the developer of Disfigure, a Unity-built indie game released on Steam with over 250,000 players. Through leading the project from concept to release, I’ve worked across design, programming, art direction, production, and community support.

I am a highly self-directed learner who enjoys diving into unfamiliar disciplines and becoming proficient quickly. Whether solving technical problems, iterating on gameplay feel, or managing a live player base, I approach challenges with curiosity and persistence. I value adaptability, experimentation, and continuous improvement, and I’m motivated by creating systems and experiences that meaningfully engage players.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Javanese
Intermediate

Work Experience

Video Game Creator at Disfigure
February 1, 2022 - Present
Designed and developed the game Disfigure, launched on the platform Steam; Reached 250,000+ players and $15,000+ in revenue from supporter packs; Built in Unity, programmed in C#, created assets in Blender; Used Steamworks to implement achievements, online leaderboards, cloud saves, beta-testing, and community features; Led a small team, managed publishing and collaboration between programmers, artists, and musicians; Researched and applied game development and marketing trends to drive visibility and user growth.
Game Prototype at Personal Project
May 1, 2023 - September 1, 2023
Unreal Engine Project – Game Prototype: Created a first-person controller using Unreal Engine 5; Implemented core gameplay mechanics using Blueprint visual scripting; Developed fundamental concepts of level design, materials, and lighting.
Unreal Engine Project – Game Prototype
May 1, 2023 - September 1, 2023
Created a first-person controller using Unreal Engine 5; implemented core gameplay mechanics using Blueprint visual scripting; developed fundamental concepts of level design, materials, and lighting.

Education

B.S. in Immersive Media Design (Computing Track) at University of Maryland, College Park, MD
January 11, 2030 - January 1, 2027
B.S. in Immersive Media Design (Computing Track) at University of Maryland, College Park
January 11, 2030 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education