I’m a 19-year-old composer and audio designer with 4 years of experience creating music and sound for games. I’ve worked on roughly 30 Roblox projects, including Rune Slayer, NINAY, and Pet World, covering cinematic and orchestral composition, SFX design, mixing, and audio implementation. My specialty is creating emotional, cinematic, adventure, and action-focused soundtracks, while staying highly flexible and adapting my style to the needs of each project. I also have experience designing SFX for weapons, UI, creatures, environments, and more, and have occasionally taken on audio-lead roles managing and guiding other artists. I work primarily in Ableton Live Suite 11 and use a wide range of professional orchestral and sound-design libraries. I’m also experienced with Roblox Studio and currently learning Wwise. I’m reliable, fast, patient, and easy to work with, and I’m always open to learning and experimenting with new styles. I’m primarily looking for paid game-audio projects, especially music composition, while also offering SFX and broader audio support when needed.

Emile Legris

I’m a 19-year-old composer and audio designer with 4 years of experience creating music and sound for games. I’ve worked on roughly 30 Roblox projects, including Rune Slayer, NINAY, and Pet World, covering cinematic and orchestral composition, SFX design, mixing, and audio implementation. My specialty is creating emotional, cinematic, adventure, and action-focused soundtracks, while staying highly flexible and adapting my style to the needs of each project. I also have experience designing SFX for weapons, UI, creatures, environments, and more, and have occasionally taken on audio-lead roles managing and guiding other artists. I work primarily in Ableton Live Suite 11 and use a wide range of professional orchestral and sound-design libraries. I’m also experienced with Roblox Studio and currently learning Wwise. I’m reliable, fast, patient, and easy to work with, and I’m always open to learning and experimenting with new styles. I’m primarily looking for paid game-audio projects, especially music composition, while also offering SFX and broader audio support when needed.

Available to hire

I’m a 19-year-old composer and audio designer with 4 years of experience creating music and sound for games. I’ve worked on roughly 30 Roblox projects, including Rune Slayer, NINAY, and Pet World, covering cinematic and orchestral composition, SFX design, mixing, and audio implementation.

My specialty is creating emotional, cinematic, adventure, and action-focused soundtracks, while staying highly flexible and adapting my style to the needs of each project. I also have experience designing SFX for weapons, UI, creatures, environments, and more, and have occasionally taken on audio-lead roles managing and guiding other artists.

I work primarily in Ableton Live Suite 11 and use a wide range of professional orchestral and sound-design libraries. I’m also experienced with Roblox Studio and currently learning Wwise.
I’m reliable, fast, patient, and easy to work with, and I’m always open to learning and experimenting with new styles. I’m primarily looking for paid game-audio projects, especially music composition, while also offering SFX and broader audio support when needed.

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Work Experience

Compositeur Musical at GamER Robot Inc
January 1, 2024 - Present
Composition musicale pour des projets de jeux vidéo indépendants. Travail d’organisation et d’archivage des fichiers musicaux et des documents associés, avec préparation et présentation de livrables ainsi que des rapports d’avancement pour l’équipe. Coordination pour assurer la cohérence artistique et le respect des délais, tout en communiquant clairement avec les développeurs et les concepteurs afin d’adapter les productions aux besoins du projet.
Compositeur Musical at LLC Composit e u r M usic a l - C on tr a t
January 1, 2023 - January 1, 2025
Gestion de projets de composition musicale : création, organisation et suivi des livraisons. Collaboration en équipe avec des acteurs du développement et du design pour comprendre les besoins, adapter les productions et fournir des éléments cohérents avec l’intention artistique du jeu.
Compositeur Musical at Synergiz eLLC
January 1, 2022 - Present
Planification et gestion de bandes sonores de A à Z pour des projets de musique liés aux jeux. Communication avec les développeurs et concepteurs pour comprendre les objectifs et ajuster les livrables. Utilisation d’outils pour suivre l’avancement, rester réactif lors des retours, et organiser la livraison ainsi que les fichiers audio de manière claire et structurée.

Education

at Collège Montmorency
January 1, 2019 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet