Application Developer and game designer.

Sam Obuobi

Application Developer and game designer.

Available to hire

Application Developer and game designer.

Language

English
Fluent

Work Experience

3D Artist at Sharp Vision Software
March 1, 2022 - July 31, 2023
Led 3D AR/VR experiences for defense and clinical training. Modeled, textured and integrated game-ready 3D assets into Niantic 8th Wall Studio; developed code to interact with assets on mobile devices. Optimized models to reduce poly counts and textures for performance.
Unity Engine Developer / Interaction Designer at Unity Engine
January 1, 2023 - December 31, 2023
Designed new features for ease-of-use on Sharp Vision’s Fasciotomy Surgery Simulator and other medical applications for Android and iOS. Ensured 3D layouts were easy to understand and reliable for clients; implemented interactive behaviors in Unity C# with 3D object tracking and gesture controls; iterated based on client feedback.
3D Artist / Developer at SubVrsive
June 1, 2024 - August 31, 2024
Modeled, textured and integrated game-ready 3D assets into Niantic 8th Wall Studio for WebAR experiences; developed code to interact with assets on mobile devices; optimized source models by reducing polygon counts and textures to meet technical and art team needs.
Interaction Designer / Unity Engine Developer at Unity Engine
January 1, 2025 - December 31, 2025
Designed and prototyped a demo for a PC-building guide intended for new computer enthusiasts. Iterated on project scope to ensure real-world usability and value. Created a Unity prototype to solidify spatial layout and user workflow.
Technical Art Instructor at The University of Texas at Dallas
August 1, 2023 - Present
Teaches Virtual Environments courses for undergraduate students; subjects include asset integration, 3D pipeline skills, and player/user workflows.
3D Artist/Developer at SubVrsive
June 1, 2024 - August 1, 2024
Collaborated with the development team to create 3D Web AR experiences for diverse clients. Modeled, textured, and integrated game-ready assets; optimized assets for mobile devices and reduced poly counts.
3D Artist/Developer at Sharp Vision Software
March 1, 2022 - July 31, 2023
Worked with the development team to create 3D AR/VR experiences for defense and clinical training; integrated game-ready assets into Unity; developed shader-based features to improve visual quality.
App Developer at Wanderer (Niantic 8th Wall)
January 1, 2023 - Present
Designed a Web AR application using TypeScript/JavaScript to showcase new internal marketing materials; built interactive AR features and responsive front-end interfaces.
3D Artist/Developer at SubVerse
June 1, 2024 - August 20, 2024
Designed and prototyped AR/VR experiences; created AR features using JavaScript/TypeScript with Niantic 8th Wall; implemented interactive 3D assets and shader systems; contributed to core app features and performance enhancements.

Education

Master of Fine Arts in Game Design at University of Texas at Dallas
August 1, 2023 - May 1, 2026
Masters of Fine Arts in Game Design at The University of Texas at Dallas
August 1, 2023 - May 1, 2026
Master of Fine Arts in Game Design at The University of Texas at Dallas
August 1, 2023 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services