I write to understand. I build worlds where characters are not merely pieces on a narrative board—but reflections of our fears, desires, and contradictions. As an author, screenwriter, and narrative designer, I work at the crossroads of media — from literature, through theater and film, to video games. Each form allows me to speak a different language, yet the voice remains the same — distinctly my own: ironic, emotional, and acutely aware of form. My mission is to tell stories that not only entertain, but also resonate — long after the credits roll, the last page is turned, or the stage goes dark.

Stefan Szymczyk

I write to understand. I build worlds where characters are not merely pieces on a narrative board—but reflections of our fears, desires, and contradictions. As an author, screenwriter, and narrative designer, I work at the crossroads of media — from literature, through theater and film, to video games. Each form allows me to speak a different language, yet the voice remains the same — distinctly my own: ironic, emotional, and acutely aware of form. My mission is to tell stories that not only entertain, but also resonate — long after the credits roll, the last page is turned, or the stage goes dark.

Available to hire

I write to understand. I build worlds where characters are not merely pieces on a narrative board—but reflections of our fears, desires, and contradictions. As an author, screenwriter, and narrative designer, I work at the crossroads of media — from literature, through theater and film, to video games. Each form allows me to speak a different language, yet the voice remains the same — distinctly my own: ironic, emotional, and acutely aware of form. My mission is to tell stories that not only entertain, but also resonate — long after the credits roll, the last page is turned, or the stage goes dark.

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Experience Level

Language

Polish
Fluent
English
Advanced
German
Beginner

Work Experience

Narrative and Game Designer at Z-Software
January 1, 2023 - Present
Narrative and game design for an open-world simulation game set in the fictional U.S. region of Caminora. The game blends simulation with storytelling, allowing players to step into the role of an American highway patrol officer operating across highways and city streets. Created the main plot and a moral choice system.
Narrative Author at Forestlight
January 1, 2021 - Present
Narrative author for a historical-political game about the pontificate of Pope Alexander VI, exploring moral and political dilemmas of a pope who must balance spiritual authority with ruthless politics.
Author of the Stage Play at Self
January 1, 2018 - Present
A tragicomic tale of coming of age, the myth of sacrifice, and the absurdity of historical grandeur.

Education

Master’s Degree in Management and Marketing at Warsaw School of Economics (SGH)
January 1, 2007 - April 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming

Experience Level

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