I'm Steffen Pihl, a game programmer who loves turning ideas into interactive experiences through UI, gameplay, systems, and tools. I thrive on building solid foundations, collaborating across disciplines, and refining the small details that make games feel great to play. I'm always chasing cleaner code, better feedback, and more innovative solutions.

Steffen Pihl

I'm Steffen Pihl, a game programmer who loves turning ideas into interactive experiences through UI, gameplay, systems, and tools. I thrive on building solid foundations, collaborating across disciplines, and refining the small details that make games feel great to play. I'm always chasing cleaner code, better feedback, and more innovative solutions.

Available to hire

I’m Steffen Pihl, a game programmer who loves turning ideas into interactive experiences through UI, gameplay, systems, and tools. I thrive on building solid foundations, collaborating across disciplines, and refining the small details that make games feel great to play.

I’m always chasing cleaner code, better feedback, and more innovative solutions.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Danish
Fluent

Work Experience

Game Programmer at Gamucatex
January 1, 2025 - Present
Implemented a UI Navigation System to make their mouse-based game and menus work with a keyboard.
Systems Programmer at Teacup Games
January 1, 2025 - Present
Improved gameplay systems, UI menus, and added controller support for Hell Dive. Designed and implemented input handling, UI architecture, and core gameplay logic for a new title. Focused on scalable architecture to ensure fast iteration and clean team hand off.
IT Consultant at Netcompany
January 1, 2021 - December 31, 2024
Built and maintained insurance systems (frontend UI, backend APIs, automated processes). Tested and developed tools for government property valuation systems.
Game Programmer / QA Tester at ThroughLine Games
January 1, 2016 - December 31, 2019
Built a virtual board game system from scratch, including an AI opponent for Forgotten. Refined UI transitions and gameplay interactions. Supported Forgotten Anne with polish, testing, and porting for multi-platform releases.
Game Programmer / QA Tester at ThroughLine Games
January 1, 2020 - December 31, 2021
Refined UI transitions and gameplay interactions. Supported Forgotten Anne with polish, testing, and porting for multi-platform releases.
Game Programmer at AR Block & Fabula Studios
January 1, 2020 - December 31, 2020
Implemented gameplay features for various game projects.

Education

Courses in Architecture Design, Security Awareness, Code Craftsmanship, and Client Engagement at Netcompany Academy
January 1, 2021 - January 1, 2022
MSc in Mediaology – Games Specialization at Aalborg University Copenhagen
January 1, 2015 - January 1, 2017
BSc in Mediaology at Aalborg University Copenhagen
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet