I've worked as a character designer in TV animation for 7 years and was a 2D artist for mobile games previously. I love telling stories through design and have contributed to productions from notable studios such as Dreamworks, Titmouse, and Rough Draft.

Stephanie Liaw

I've worked as a character designer in TV animation for 7 years and was a 2D artist for mobile games previously. I love telling stories through design and have contributed to productions from notable studios such as Dreamworks, Titmouse, and Rough Draft.

Available to hire

I’ve worked as a character designer in TV animation for 7 years and was a 2D artist for mobile games previously. I love telling stories through design and have contributed to productions from notable studios such as Dreamworks, Titmouse, and Rough Draft.

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Experience Level

Work Experience

Character Designer at Ted Animated
December 31, 2023 - December 31, 2025
Character designer contributing to animated project development; collaborated with art director to design characters.
Character Designer at TITMOUSE
January 1, 2019 - January 1, 2020
Character Designer for Star Trek: Lower Decks; contributed character concepts and assets across multiple seasons.
Character Designer at TITMOUSE
January 1, 2020 - January 1, 2021
Character Designer for Star Trek: Lower Decks, Season 2; collaborated with animation team on stylistic consistency.
Character Designer at TITMOUSE
January 1, 2021 - January 1, 2022
Character Designer for Star Trek: Lower Decks, Season 3; developed character turnarounds and sheet tools.
Character Designer at TITMOUSE
January 1, 2022 - January 1, 2023
Character Designer for Star Trek: Lower Decks, Season 4; refined character designs and animation-friendly assets.
Character Designer at TITMOUSE
January 1, 2023 - January 1, 2024
Character Designer for Star Trek: Lower Decks, Season 5; delivered final character sheets and model references.
Character Designer at Q-Force
January 1, 2020 - January 1, 2020
Character Designer on Q-Force; contributed to character concepts and design pipelines for animation.
Character Designer at We the People
January 1, 2020 - January 1, 2020
Character Designer on We the People; developed character visuals and assets for the project.
Character and Prop Designer at DreamWorks TV
January 1, 2018 - January 1, 2019
Character and Prop Designer for Kipo and the Age of Wonder Beasts; created character visuals and props for the show.
Senior Artist at SGN / Jam City
January 1, 2015 - January 1, 2018
Senior Artist on Snoopy Pop; led character art and asset production across game visuals.
2D Artist at GREE International, Inc.
January 1, 2012 - January 1, 2015
2D Artist on Knights and Dragons; contributed to art production and asset pipelines.
Concept Designer at GREE International, Inc.
January 1, 2012 - January 1, 2015
Concept Designer on Call to Arms; developed visual concepts and design direction for gameplay.
Concept Designer at GREE International, Inc.
January 1, 2012 - January 1, 2015
Concept Designer on Crime City 2; created concept art and asset visualization for game features.
Game Artist at LuckyBIRDGames
December 31, 2010 - December 31, 2010
Game Artist on Equatia; contributed artwork and visual design for early title assets.

Education

Bachelor's in Art (Illustration: Entertainment Art) at ArtCenter College of Design, Pasadena, CA
January 1, 2008 - January 1, 2012
Certificate in Concept Design at Concept Design Academy, Pasadena, CA
January 1, 2009 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment