Hi, I'm Sterling! I've been animating, rigging, and scripting fun games since 2009. I love creating gameplay that feels as good as it looks, and I take pride in bringing life to characters and experiences that players enjoy. Thanks for checking out my work! I look forward to collaborating with you.

Sterling Reames

Hi, I'm Sterling! I've been animating, rigging, and scripting fun games since 2009. I love creating gameplay that feels as good as it looks, and I take pride in bringing life to characters and experiences that players enjoy. Thanks for checking out my work! I look forward to collaborating with you.

Available to hire

Hi, I’m Sterling! I’ve been animating, rigging, and scripting fun games since 2009. I love creating gameplay that feels as good as it looks, and I take pride in bringing life to characters and experiences that players enjoy. Thanks for checking out my work! I look forward to collaborating with you.

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Work Experience

Technical Animator (Unreal 4 & 5) at Striking Distance Studios
August 1, 2025 - August 1, 2025
Supported Animation team with debugging and fixing animation issues to ship the game, implemented layered animation systems using Unreal blueprints, and ensured solid polish from an Animator's perspective.
Freelance Animator at Various Projects
August 1, 2025 - November 15, 2025
Creating full Roblox experiences and animations, rigging and animating ocean animals for a Florida museum, and consulting with various studios to improve game animation pipelines.
Freelance - Technical Animator (Unreal 5) at Hyperion Realms
October 1, 2024 - October 1, 2024
Improved combat system through Unreal blueprints, retargeted animations to a custom character skeleton via IK and retarget assets, and added polish through various techniques.
Technical Animator (Unreal 5) at Six Foot
August 1, 2023 - August 1, 2023
Prototyped multiplayer experience including cinematics and combat using Unreal blueprints, set up mocap pipeline in Unreal 5, and created seamless narrative moments.
Technical Animator (Unity 3D) at Gala Games
August 1, 2022 - August 1, 2022
Supported Animators, integrated hand keyed and mocap animation for motion matching, and created polished multiplayer state machines.
General Animation Pipeline Freelance (Unreal 4 & Unity) at Digimancy, PixoVR, Funkitron, Game Blend, Timberline, & More!
June 1, 2020 - June 1, 2020
Worked in various roles to solidify animation pipelines for game companies, produced hand keyed animation, cleaned up mocap and rigged characters.
Lead Gameplay Animator & Rigging Artist (Unreal 4) at Bit Fry Game Studios
June 1, 2018 - June 1, 2018
Modified Epic ART rig using Mel scripts, created animation state machines with Unreal blueprints, and pitched to high-profile clients.
Gameplay Animator (Unity 3D & Unreal 4) at Proletariat Inc.
June 1, 2016 - June 1, 2016
Handled all character rigging, animation, VFX, UI animation, and implementation, wrote scripts to automate character export processes.
Senior Animator (Adobe Animate/Flash) at Zynga
January 1, 2013 - January 1, 2013
Built pipeline in Maya for character parts, lead character 3D creation, and animated marketing videos.

Education

B.S. in Computer Animation at Full Sail University
January 1, 2004 - May 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services

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