Steven Zhang
Hi, I’m Steven Zhang, a game programmer with 7+ years of experience shipping titles across PC, consoles, and mobile.
About
Hi, I’m Steven Zhang, a game programmer with 7+ years of experience shipping titles across PC, consoles, and mobile. I shipped the cozy MMO Palia on PC and Switch while at Singularity 6, and I worked on three mobile games plus a fitness VR title.
I excel at rapid prototyping and am proficient in creating vertical slices of gameplay using Unreal’s Gameplay Ability Sytem and Enhanced Input. I have extensive experience working on P2P networked multiplayer games as well as console games. I have no problem working with other artists, sound designers, and programmers, as I will always try to integrate them into the process and have them as involved in the code as possible via designer friendly blueprints that expose the custom c++ code I write.
I love hearing about different projects, so don’t hesitate to reach out! I look forward to chatting with you and hopefully working with you in the future.
- 8 years' experience
- Joined February 2026
Languages
- EnglishFluent
Industry experience
- Software & Internet
- Gaming
- Media & Entertainment
- Professional Services
Work experience· 4 roles
Worked with UI/UX designers to create UI/UMG widgets for social, community, and chat features; collaborated with backend engineers to implement async client calls to backend services; leveraged Unreal Insights to reduce bottlenecks in character portrait loading; led efforts to automate testing in Unreal for stable content rollouts to our live-service game.
Led a team of eight programmers, designers, and artists to create a game that was accepted by Meta; proactively leveled up Blueprint skills to serve as tech lead; optimized project settings to perform well on Quest 2.
Developed three arcade-style mobile games using Unity; created Dear Mr. Fly, a story-driven indie game that launched on itch.io.
Education
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