Hi, I’m Austin Gils Mendoza, a game developer with almost 3 years of experience building PC, VR, and mobile games, specializing in Unreal Engine 5 gameplay programming (Blueprints / C++), combat logic, AI behavior, and multiplayer systems. I’m skilled at turning ideas into polished prototypes, improving gameplay feel, and working closely with artists, designers, and clients. I’ve contributed to RPGs, shooters, VR titles, and competitive multiplayer games, and I’m experienced in delivering clear documentation and supporting production across the full development cycle.

Austin Gils Mendoza

Hi, I’m Austin Gils Mendoza, a game developer with almost 3 years of experience building PC, VR, and mobile games, specializing in Unreal Engine 5 gameplay programming (Blueprints / C++), combat logic, AI behavior, and multiplayer systems. I’m skilled at turning ideas into polished prototypes, improving gameplay feel, and working closely with artists, designers, and clients. I’ve contributed to RPGs, shooters, VR titles, and competitive multiplayer games, and I’m experienced in delivering clear documentation and supporting production across the full development cycle.

Available to hire

Hi, I’m Austin Gils Mendoza, a game developer with almost 3 years of experience building PC, VR, and mobile games, specializing in Unreal Engine 5 gameplay programming (Blueprints / C++), combat logic, AI behavior, and multiplayer systems.

I’m skilled at turning ideas into polished prototypes, improving gameplay feel, and working closely with artists, designers, and clients. I’ve contributed to RPGs, shooters, VR titles, and competitive multiplayer games, and I’m experienced in delivering clear documentation and supporting production across the full development cycle.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Game Developer at Metavrx Studios Inc.
March 1, 2024 - Present
Designed and implemented game play systems, combat mechanics, AI behavior, and multiplayer features for PC, VR, and mobile using Unreal Engine 5 (Blueprints/C++). Improved core gameplay across multiple projects by refining combat flow, adding features, fixing logic issues, and optimizing player experience. Led traversal-focused gameplay design, movement systems, obstacle flow, tutorials, and lobby/UX; supervised a small development team. Created and prototyped systems across various genres including VR shooters, action RPGs, roguelikes, and multi-platform titles; produced clear design documentation (GDD, TRD, TDD, HCD, Art Bible) for production alignment. Collaborated with clients and cross-disciplinary teams to translate gameplay goals into deliverable systems and served as a guest speaker introducing Game Development fundamentals to Senior High School students.
Gameplay Programmer / Game Developer at Meta VuRx Studios Inc.
March 1, 2024 - Present
Unreal Engine 5 (C++ & Blueprints) – gameplay programming, AI, multiplayer, and optimization. Contributed to a Samurai Story RPG (bug fixes, added features, optimization). Built a Third-Person Shooter demo (AAA-quality vertical slice) with gun mechanics, advanced AI, missions, cutscenes, and boss fights. Created a Multiplayer Parkour Game with lobby, tutorial, and 1v1 mode; led a small dev team, integrated assets, and built obstacle-traversing AI. Developed a Multiplayer VR Shooter and enhanced a VR Real Estate Tour application. Led design for a Free-to-Play PC/Mobile Game and a competitive multiplayer game (prototype to vertical slice). Designed systems for a VR 5v5 shooter, third-person combat game, RPG Rogue-Like, and 2D platformers. Created and maintained full design documentation (HCD, GDD, Art Bible, TRD, TDD). Coordinated with clients and developers to deliver complete Game Design Documentation; guest speaker introducing Game Development to Senior High School students.
Junior Game Developer at Switch Connect
October 1, 2023 - March 1, 2024
Unreal Engine 5 (C++) MMO RPG Game - Enhanced game features, Cutscenes, fixed animation bugs / Ability Logics, and created VFX for ability mechanics.
Game Producer Intern / Game Developer Intern (Remote) at Irvine Environmental
February 1, 2023 - April 1, 2023
Helped lead development for the company’s gamification project by forming and coordinating a small dev team. Worked with Directors and Engineers to align game features with company goals and user requirements. Planned and tracked project milestones (Prototype → Alpha → Beta → Release) to support smooth production. Designed schedules, managed virtual communication, and presented high-level concepts and GDDs. Developed UI systems in Unity 2D (C#) including Main Menu, Settings, Saving System, and a Queueing System.
Game Producer / Developer Intern at Irvine Environmental
February 1, 2023 - April 1, 2023
Producer Role: Collaborated with Directors and Engineers to gamify company objectives. Planned project timelines for Prototype, Alpha, Beta, and Version 1 builds. Addressed project challenges by coordinating with HR and team leaders. UI Developer Role: Used Unity 2D (C#) to build a queuing system prototype and functional menus (Main and Settings); Enhanced sprite assets and implemented UI and audio elements. Used GitHub for version control.
Game Developer Intern (Remote) at Purple Bug Inc.
September 1, 2022 - December 1, 2022
Built Settings and Main Menus in Unity 2D (C#) with save/load functionality, animations, and particle effects. Created loading screens to improve scene transitions and usability. Identified and fixed gameplay/UI bugs to support future updates and stability. Used GitHub Desktop for version control and collaborative workflows.
Game Developer Intern at Purple Bug Inc.
September 1, 2022 - December 1, 2022
Built Settings and Main Menus with save/load functionality, particle effects, and animations in Unity 2D (C#). Added a loading screen for smoother scene transitions. Fixed project bugs to improve future updates. Used GitHub for version control and file sharing.

Education

Bachelor of Science in Entertainment and Multimedia Computing with Specialization in Game Development (BSEMC-GD) at Academy of Information and Communications Technology College
July 1, 2019 - August 1, 2023
Bachelor of Science in Entertainment and Multimedia Computing with Specialization in Game Development at IAcademy – Information and Communications Technology Academy (College)
January 1, 2019 - January 1, 2023
Senior High School at APEC Schools – Dasmariñas
January 1, 2017 - January 1, 2019
Bachelor of Science in Entertainment and Multimedia Computing with Specialization in Game Development at IAcademy - Information and Communications Technology Academy (College)
January 1, 2019 - January 1, 2023
Senior High School - Accountancy, Business, and Management (ABM) at APE C Schools – Dasmariñas
January 1, 2017 - January 1, 2019
Bachelor of Science in Entertainment and Multimedia Computing with Specialization in Game Development at APEC Schools – Dasmariñas
January 1, 2019 - January 1, 2023
Senior High School - Accountancy, Business, and Management (ABM) at APEC Schools – Dasmariñas
January 1, 2017 - January 1, 2019

Qualifications

Internship - Certificate of Completion (Purple Bug Inc.)
September 1, 2022 - December 1, 2022
Internship - Certificate of Completion, Irvine Environmental
February 1, 2023 - April 1, 2023
Dean's List – Second Honours
September 1, 2020 - December 19, 2025
Dean's List – Second Honours
January 1, 2022 - December 19, 2025
Dean's List – Second Honours
October 1, 2022 - December 19, 2025
Internship - Certificate of Completion, Purple Bug Inc.
December 1, 2022 - December 1, 2022
Internship - Certificate of Completion, Irvine Environmental
March 1, 2023 - March 1, 2023
Dean's List – Second Honors
September 1, 2020 - December 19, 2025
Dean's List – Second Honors
January 1, 2022 - December 19, 2025
Dean's List – Second Honors
October 1, 2022 - December 19, 2025
Certificate of Completion - Internship, Purple Bug Inc.
December 1, 2022 - December 19, 2025
Certificate of Completion - Internship, Irvine Environmental
March 1, 2023 - December 19, 2025
Dean List – Second Honor
September 1, 2020 - January 16, 2026
Dean List – Second Honor
January 1, 2022 - January 16, 2026
Dean List – Second Honor
October 1, 2022 - January 16, 2026
Internship Certificate of Completion, Purple Bug Inc.
December 1, 2022 - January 16, 2026
Internship Certificate of Completion, Irvine Environmental
March 1, 2023 - January 16, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment