I am Vlad Samonin M, a software engineer with a passion for AR/VR, XR-enabled collaboration, and immersive interfaces. I have delivered end-to-end solutions—from eye-tracking plugins in Unity to enterprise AR apps—working in remote and distributed teams. I enjoy turning complex problems into usable products, setting up CI/CD pipelines, prototyping new features, and delivering robust software across Windows, Android, iOS, and Hololens platforms. I am currently advancing my AI knowledge with a part-time MSc at the University of Hull while applying hands-on XR expertise in industry.

I am Vlad Samonin M, a software engineer with a passion for AR/VR, XR-enabled collaboration, and immersive interfaces. I have delivered end-to-end solutions—from eye-tracking plugins in Unity to enterprise AR apps—working in remote and distributed teams. I enjoy turning complex problems into usable products, setting up CI/CD pipelines, prototyping new features, and delivering robust software across Windows, Android, iOS, and Hololens platforms. I am currently advancing my AI knowledge with a part-time MSc at the University of Hull while applying hands-on XR expertise in industry.

Available to hire

I am Vlad Samonin M, a software engineer with a passion for AR/VR, XR-enabled collaboration, and immersive interfaces. I have delivered end-to-end solutions—from eye-tracking plugins in Unity to enterprise AR apps—working in remote and distributed teams.

I enjoy turning complex problems into usable products, setting up CI/CD pipelines, prototyping new features, and delivering robust software across Windows, Android, iOS, and Hololens platforms. I am currently advancing my AI knowledge with a part-time MSc at the University of Hull while applying hands-on XR expertise in industry.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Software Engineer Contractor at RightEye, LLC
October 1, 2023 - Present
Created Eye Tracking Unity plugin SDK from scratch for XR devices including Oculus Quest Pro; Set up CI/CD build pipeline.
Software Engineer at Sphere Technology Holdings, Inc.
September 30, 2023 - October 22, 2025
Expertise in integrating extended reality (XR) into enterprise processes; delivered cutting-edge XR remote collaboration software; prototyped new AR features; created CI/CD pipelines in Azure DevOps with an AWS build agent; worked on XR headsets such as HL2, Quest Pro, ML2, and Snapdragon-based devices.
Co-Founder at NanoCard AR
May 1, 2023 - October 22, 2025
Co-founded an AR startup; combined image recognition, cloud technology, QR codes and user-friendly interfaces to deliver AR-based information sharing; launched a successful Kickstarter in Aug 2020; nominated for an Auggie Award at the Augmented World Expo.
Software Engineer at LibreStream Technologies Inc.
October 1, 2022 - October 22, 2025
Expertise in augmented reality enterprise solutions for a remote collaboration tool; developed Hololens 2 enterprise-quality applications; OnSight Connect; built CI/CD pipelines; Android, iOS & Windows app development; .NET environment in Unity IDE; Xamarin.Forms.
Independent Contractor at AGI Westfield
May 1, 2022 - Present
Developed Android & iOS apps to communicate with auger controllers over BLE; remote auger control with RTSP streaming; continued development from scratch.
Independent Contractor at AGI Westfield
January 31, 2021 - October 22, 2025
Developed Android & iOS apps to communicate with auger controllers over BLE; added fully remote auger control and RTSP IP camera streaming; all app work done from scratch with no external help.
Software Engineer Intern at JCA Technologies
September 30, 2019 - October 22, 2025
Worked on autonomous framework with C# backend and Xamarin Forms App development; ROS-based projects to support autonomous operations.
AR Software Engineer Intern at AR Systems (AR Software Eng Intern)
September 30, 2018 - October 22, 2025
Developed augmented reality applications with Microsoft Hololens; Unity and Visual Studio as primary IDE; created marker-based AR apps for tablets using Vuforia API, Google AR Core & Unity.

Education

Bachelor of Science in Computer Engineering at University of Manitoba
January 11, 2030 - January 1, 2019
Master of Science in Artificial Intelligence at University of Hull
January 1, 2023 - January 1, 2025

Qualifications

Auggie Award Nomination
January 11, 2030 - October 22, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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