I have experience as a Character Artist specializing in 3D character modeling since 2021. I’ve contributed to studio animation and game projects with a fast-paced production workflow, creating high-quality character assets. I’m passionate about continuously improving my 3D modeling and sculpting skills, especially for the gaming industry. I work with modern 3D tools and pipelines to deliver detailed, production-ready character and prop models.

Sulabh Maharjan

I have experience as a Character Artist specializing in 3D character modeling since 2021. I’ve contributed to studio animation and game projects with a fast-paced production workflow, creating high-quality character assets. I’m passionate about continuously improving my 3D modeling and sculpting skills, especially for the gaming industry. I work with modern 3D tools and pipelines to deliver detailed, production-ready character and prop models.

Available to hire

I have experience as a Character Artist specializing in 3D character modeling since 2021. I’ve contributed to studio animation and game projects with a fast-paced production workflow, creating high-quality character assets.

I’m passionate about continuously improving my 3D modeling and sculpting skills, especially for the gaming industry. I work with modern 3D tools and pipelines to deliver detailed, production-ready character and prop models.

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Language

English
Advanced
Nepali
Fluent

Work Experience

3D Modeling and Texturing (Characters, Props) / Blend Shapes at Megat Cat Studios
January 1, 2023 - Present
Created 3D character assets with attention to surface modeling and texturing details. Worked on character and prop modeling tasks for fast-paced studio production.
3D Modeling and Texturing (Characters, Props) / Blend Shapes at Blackbox Academy
January 1, 2022 - December 31, 2023
Produced 3D character and prop assets, including surface modeling and texturing. Supported character asset readiness for downstream animation and game usage.
Studio/Project Work (Animation & Game Assets) at Various Studios / Projects
January 1, 2021 - Present
Contributed to multiple studio animation and game projects, including Claybird (animation), Backyard Baseball (game), and an upcoming Music Tycoon game. Focused on creating high-quality character assets for production use.
3D Modeling and Texturing (Characters, Props) / Blend Shapes at Blue Box Academy
January 1, 2021 - December 31, 2022
Worked on 3D character modeling and texturing for characters and props, and created blend shapes for character animation needs. Contributed to asset creation in an ongoing production environment.
3D Modeler and Texturing Artist (Characters, Props) at Su la bhm Studio
January 1, 2021 - Present
Responsible for 3D modeling and texturing for characters and props, creating blend shapes for character work. Focus on high-quality character assets suitable for animation and game production pipelines.

Education

at Kathmandu University, Nepal
January 11, 2030 - August 18, 2026

Qualifications

3D Modeling and Texturing (Characters & Props) / Blend Shapes
January 1, 2021 - August 18, 2026
Surface Modeling + Software Tools Training
January 11, 2030 - August 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet