Software Development Engineer II with 3+ years of experience building and extending Unreal Engine (C++) gameplay systems for virtual sports simulation and other interactive applications. Strong background in gameplay frameworks, animation pipelines, binary resource processing, serialization, debugging legacy systems, and delivering production-ready features across multiple shipped products.
Experienced in Unreal Engine Blueprints/C++ workflows, WebSocket and REST/JSON integrations, and CI/CD automation for automated Windows build generation and release management. Skilled in reverse engineering proprietary data formats and creating internal tools to decode resources, validate content, and streamline development workflows.
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