Hello! I’m Suryan Mon, a Senior 3D Animator and Generalist with a strong focus on gameplay animation, rigging, and Unreal Engine systems. I’ve spent years at Gameloft Toronto working on Disney Magic Kingdoms, building animation pipelines, control rigs, and character systems in UE5, while also handling rigging, skinning, and real-time animation tasks. My indie journey includes solo development of Gorilla vs 100 and The Sling and The Stone, where I wore multiple hats from character animation to UI and marketing visuals. I’m proficient in Maya, MotionBuilder, 3ds Max, and Unreal Blueprints, with hands-on experience in rigging, skinning, Mo-cap cleanup, and shader/texturing workflows using Substance Painter, After Effects, Houdini, and Embergen. I love crafting end-to-end animation pipelines and bringing characters to life in mobile and PC platforms alike. I’m fluent in English and conversational in French, and I’m excited to keep pushing the boundaries of interactive animation in gaming and immersive media.

Suryan Mon

5.0 (1 review)

Hello! I’m Suryan Mon, a Senior 3D Animator and Generalist with a strong focus on gameplay animation, rigging, and Unreal Engine systems. I’ve spent years at Gameloft Toronto working on Disney Magic Kingdoms, building animation pipelines, control rigs, and character systems in UE5, while also handling rigging, skinning, and real-time animation tasks. My indie journey includes solo development of Gorilla vs 100 and The Sling and The Stone, where I wore multiple hats from character animation to UI and marketing visuals. I’m proficient in Maya, MotionBuilder, 3ds Max, and Unreal Blueprints, with hands-on experience in rigging, skinning, Mo-cap cleanup, and shader/texturing workflows using Substance Painter, After Effects, Houdini, and Embergen. I love crafting end-to-end animation pipelines and bringing characters to life in mobile and PC platforms alike. I’m fluent in English and conversational in French, and I’m excited to keep pushing the boundaries of interactive animation in gaming and immersive media.

Available to hire

Hello! I’m Suryan Mon, a Senior 3D Animator and Generalist with a strong focus on gameplay animation, rigging, and Unreal Engine systems. I’ve spent years at Gameloft Toronto working on Disney Magic Kingdoms, building animation pipelines, control rigs, and character systems in UE5, while also handling rigging, skinning, and real-time animation tasks. My indie journey includes solo development of Gorilla vs 100 and The Sling and The Stone, where I wore multiple hats from character animation to UI and marketing visuals.

I’m proficient in Maya, MotionBuilder, 3ds Max, and Unreal Blueprints, with hands-on experience in rigging, skinning, Mo-cap cleanup, and shader/texturing workflows using Substance Painter, After Effects, Houdini, and Embergen. I love crafting end-to-end animation pipelines and bringing characters to life in mobile and PC platforms alike. I’m fluent in English and conversational in French, and I’m excited to keep pushing the boundaries of interactive animation in gaming and immersive media.

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Language

English
Fluent
Telugu
Fluent
French
Beginner
Hindi
Beginner

Work Experience

3D Generalist at Edwy Denny Games
May 1, 2024 - Present
3D Generalist contributing to animation, rigging, and asset creation; delivered mobile-ready characters, environments, and props; created UI assets and layouts for gameplay.
3D Generalist at Zack D Films
January 1, 2026 - February 1, 2026
Short-term role providing 3D generalist support on projects, including asset creation and animation tasks.
3D Animator at Gameloft Toronto
November 1, 2021 - June 1, 2024
Worked on Disney Magic Kingdoms focusing on rigging, skinning, and animations; led efforts to build animation pipelines, control rigs, and character systems in UE5; performed Mo-cap cleanup.
3D Animator at Gameshastra
May 1, 2019 - December 1, 2021
3D Animator contributing to multiple titles with emphasis on rigging, animation pipelines, and asset creation.
3D Animator at DQ Entertainment Intl.
June 1, 2018 - March 1, 2019
3D Animator responsible for character animation, rigging, and skinning within production pipelines.

Education

Bachelor of Technology at Maya Academics of Advanced Cinematics
October 1, 2018 - March 30, 2019
Bachelor of Technology (B.Tech.) - Civil at GITAM University
January 1, 2013 - January 1, 2017
MAAC Certification (Animation) at MAAC
January 1, 2017 - January 1, 2018

Qualifications

MAAC Certification (Animation)
January 11, 2030 - May 8, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education